Bullet Dodging
Author | shan1392 |
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Tags | author:shan1392 chainguns dda rated |
Created | 2007-12-26 |
Last Modified | 2007-12-26 |
Rating |
4 by 7 people.
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Map Data | |
Description | !!!PRESS 1 BEFORE PLAYING!!!
My 3rd DDA. I tried to minimize the use of launch pads and gold delays. But unfortunately, I had to use them once :( There r a couple of close-calls but for that, u need to watch the bullets carefully. Watch, comment, rate, Enjoy :P !!!PRESS 1 BEFORE PLAYING!!! |
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2007-12-27
Comments
There were two effects in this DDA that I really liked. The second time the ninja hit the launchpad on the right side and went flying off diagonally left me thinking "Huh?". I also liked the end when the ninja tilted on the trap door before hitting the exit, though it didn't do that every time. While this was powered primarily by trap doors, it was good to see a few other propulsion methods as well.
Some of the chaingun close calls were very nice. There were a few good rocket close calls, but the ratio of crashes/close calls was too high. That's the danger of using so many trap doors.
Some of the chaingun close calls were very nice. There were a few good rocket close calls, but the ratio of crashes/close calls was too high. That's the danger of using so many trap doors.
2007-12-26
Nice one
I like it
Dead_N
I'm giving it a 3
P.S. I NEVER said the level sux.