CQB
Author | guybob27 |
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Tags | author:guybob27 unrated |
Created | 2007-12-19 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | hard, name explains the rest |
Comments
Pages: (0)
2007-12-19
This
Is really easy. I like the concept that you were going for but you but so many of the same enemies so close that you ended up with enemy lag, where more than half of the time they don't recognize that your there. If you want to make this better id say you should space them apart more, or get rid of the doors, or put them all in the same place so you get a spotlight affect.
Demo Data |
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guybob27
I'll try that...