Ex
Author | mrgy05 |
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Tags | action author:mrgy05 bitesized ex featured playable rated special teleport teleporters thanks |
Created | 2007-11-20 |
Last Modified | 2007-11-20 |
Rating |
4 by 27 people.
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Map Data | |
Description | Wow, where do I start...
Well this is my first teleporting level, and ... christ, angle teleporters are difficult, and I built EVERYTHING then the teleport, I've learned it's alot easier to build everything around the teleports... So about the level, Six teleporting rooms, each having a small challenge of a different type of enemy, also giving you a chance to get AGD if need be. The seventh room (Top right, center, and left of the map) is the "Final" room, more gold, but a bit more of a challenge to get. I have a speedy AGD included, so if you get lost or mad, check out my demo before you rate. I also want to give a special thanks to all my N buddys as well. I noticed after spending hours upon hours on this map that, over time, my map making skills were improved massively due to the people I associate with on NUMA and there style. Thanks to: turtle, Evil__, smort, cossack, Mechtradevil, drikam, amconline, T3chno, darn_hippie, b3njamin, GreenEggsAndHam, _destiny^-, astheoceansblue, DW40, remote. |
This map was featured on 2010-01-24
As a avid mapper who has incorporated teleporters into maps several times, I know how difficult it is to effectively use them. But mrgy05 managed to place more than 6 of them and engineered a rotting-mansion style gameplay with chambers packed with assorted enemies.
With the creative use of launch pads, mrgy05 makes the game area much larger than it actually is. This provides the player with a more adventurous feel, but the confined spaces in each room consistently maintain just the right amount of difficulty. This is one map you can't afford to miss.
— T3chno
Other maps by this author
Comments
2010-01-25
How
Do teleporters work?
2010-01-25
hard to follow where you are
but it's inventive, creative and fun.
2010-01-25
I like this.
Teleporter to the thwump room was a bit gimmicky, though.
Speed.
Speed.
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2010-01-24
@sunset
Making teleporters is easy. Placing/using them effectively is the hard part, and it's where this map shines.
2010-01-24
Ah, I remember this map.
.
2010-01-24
also, techno,
I use teleporters too but they seem simple to me.
2010-01-24
*gasp*
I never really understood teleporters but this map used them in a very cool way :)
2010-01-24
It feels like a race
But it can be taken at any pace.
Haha, rhymes.
Bounceblocks can be annoying by not letting you far enough to touch the teleport, the third room teleport is also a pain because it shooting you straight at a mine.
Nothing much other than that. Definitely feels like a rotting-mansion. Definitely feature worthy.
Haha, rhymes.
Bounceblocks can be annoying by not letting you far enough to touch the teleport, the third room teleport is also a pain because it shooting you straight at a mine.
Nothing much other than that. Definitely feels like a rotting-mansion. Definitely feature worthy.
2010-01-24
why didnt i see this before
;_;
2010-01-24
This is nice.
Great choice for a feature. Love the atmosphere.
2010-01-24
Hahah
Yeah I had to do the same thing with building a teleporter after the map on my last one! xD I only had to make one (though it was angled)
This is very nice. Props.
This is very nice. Props.
2010-01-24
atob's right, i think
on one hand, the best part of this is the rush you get from figuring out where the hell you are when you pop out (in this sense it's much like being born), but on the other hand, a lot of the time you don't get your shit together and a chaingun fucks you up.
2010-01-24
AS AN* AVID MAPPER
FFS I EVEN PROOFREAD IT ASLKDJASL;
i am sorry people
i am sorry people
2007-12-24
4.5/5
very hard!!
how does the teleporters work? can you give me some advices please?!
how does the teleporters work? can you give me some advices please?!
2007-11-27
crappy
too easy, i did it in one go
2007-11-27
crappy
too easy, i did it in one go
2007-11-26
masterpiece of ingenuity
i love it - its like all the aspects of N gathered into small bundles - this is for showing off what the game is capable of - and the final room is great fun. kinda scary in 1st go coz you have no idea where youre going. 5aved. and thanks for the mention :D - i cant believe i didnt see this map earlier. :D
2007-11-21
Flow, pfft.
Make a good action map without flow. It's harder, but the result is a lot more rewarding.
2007-11-21
mrgy is just great
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2007-11-21
Very fun.
Wasn't too keen about the tight spaces,but I still haven't mastered the art of teleportation, so well done about that.
3.5/5
3.5/5
2007-11-21
Fix.
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2007-11-21
Yes you do calamity.
2007-11-21
Damn teleporter.
Could you fix it?
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x.x It's awesome otherwise.
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2007-11-20
Far too hard.
I mean, seriously, each room by itself is only about 20% difficulty, but when you have so many, that gets drastically increased.
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2007-11-20
you know
if this weren't so trial and error it would be fantastic. More hectic and too much hard work for my tastes ;p
3.5/5.
Simplify slightly and you're on to something.
and ty for the ty
x
3.5/5.
Simplify slightly and you're on to something.
and ty for the ty
x
anco
eh