it's approaching midnight now,
Author | uNcoNditioNal |
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Tags | action author:unconditional bitesized perfect playable rated |
Created | 2007-10-06 |
Last Modified | 2007-10-06 |
Rating |
4 by 19 people.
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Map Data | |
Description | there's a fire in my heart tonight, and there's a void in my soul.
i love this map and its mechanics, and i think you will too. |
Other maps by this author
Comments
Pages: (0)
2007-10-13
Thank you :D
It's alright. Certainly not your best.
The thwumps at the beginning were awkward and I found myself being scooted off to the side instead of going upwards. Other than that, the level looks great and is pretty fun to play :)
3.5/5
The thwumps at the beginning were awkward and I found myself being scooted off to the side instead of going upwards. Other than that, the level looks great and is pretty fun to play :)
3.5/5
okay, some nice concepts here. and the map is quite fun. but you know what drags it down? THE START. that annoying rocket at the start, is soo badly placed. The thwump/oneways thing at the start is also infuriating, especially if you miss it and have to wait.
okay maybe i just dont like it because its too hard and i suck at it :)
okay maybe i just dont like it because its too hard and i suck at it :)
Demo Data |
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2007-10-07
5AVED
Lol, I stink at N, but this was fun. Honestly it was such a cool use of bugs. Nice job.
2007-10-07
i liked everything in this map.
and i really don't see how the gameplay can be awkward. i find it flowy and fun, and very easy. 4.5/5
btw, nice demo unconditional. 2 nice close calls.
btw, nice demo unconditional. 2 nice close calls.
Demo Data |
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2007-10-06
Haha, idiot.
3.5
2007-10-06
okay.
to forgive you i gave you a 5/5
2007-10-06
Sorry dude.
MY bad plz forgive
2007-10-06
TRY THIS
11500000000000021111111110000000000000011111111500000000000000211111150000111114000000211111000000111N1000000021111000000111N10000000021110000001MQQQ000100000002400000OK111031140000000111140111111111100000001111100F111111110000000111110000002111100000001111114000001MQQ0000000111111100000OK110000000111111100000111100000001111150000031111H000003111110011N11111111111N1150000311N111QJ1111MQN1100031111N1111LO1OOK1111000111111111111111111110001NOOOO111111I0000021000111111111111000000010001OO11111111500000001000111N1150000000000001000111N1100000000000031000111N1100000003111111000111NQQ00000311111111000111111000001111111110002111110000311111111100000000100001111111111400000000000011111111111400000000003111111111|5^204,300!3^276,156!8^132,156,3!8^708,228,3!12^372,300!12^276,300!12^384,144!12^300,180!11^540,564,324,252!4^504,114,1!6^324,564,2,1,0,2!6^588,84,3,1,0,2!12^144,480!12^96,432!12^600,456!12^648,384!12^552,384!12^480,432!0^336,300!0^324,300!0^312,300!0^336,204!0^324,204!0^312,204!2^60,408,0,-1!0^132,456!0^120,444!0^132,444!2^756,348,-0.707106781186547,-0.707106781186547!12^228,576!12^324,576!12^276,576!1^324,516!1^204,528!1^252,444!0^324,498!0^324,486!0^222,528!0^234,528!0^234,444!0^222,444!9^258,498,0,0,9,6,1,0,0!0^696,276!0^684,276!0^660,276!0^672,276!0^60,252!0^60,228!0^60,204!8^180,348,2!0^60,276!0^60,300!12^480,552!0^564,420!0^564,432!0^564,444!0^540,504!0^540,516!0^540,528!3^540,456!12^576,264!12^684,48!12^648,72!12^468,48!12^516,72!0^576,60!0^588,60!0^600,60!0^564,60!12^60,168
2007-10-06
Yahoozy calling a map gimmicky
How ironic.
2007-10-06
Ech.
I don't like this map, and I can't place why that is. There's just something fundamentally awkward about it. I don't know.
It's definitely of high quality, though, and put together well. 3.5/5.
It's definitely of high quality, though, and put together well. 3.5/5.
2007-10-06
@ toitle
okay yo: just check out my post for the particulars, but what I'm saying is, let's say Alex's next project is to take what he did in this map, but made it even more innovational and unconventional and purely awesome, and this time it was even flowier, more condensed, and not awkward to play... that would be a map I'd 5ave. But half of that rating would be because of the parts that made it rock, that were innovative and sweet, and if I bitesized it, it would be only because of that. Sometimes, however, I ignore a map's seperate elements and focus completely on the gameplay. If it's fantastic, no matter how the map was constructed, Bitesize occurs. Not in this case though. I just had to do it. :)
2007-10-06
4/5 and bitesized?
who am I to judge, but why?
:/
Generally, only the BEST of peoples maps should be bitesized. oh well. :/
it's still good...
:/
Generally, only the BEST of peoples maps should be bitesized. oh well. :/
it's still good...
2007-10-06
it's very good
but of course you've made better maps. I hate to burst your bubble, but yes. I'll make it a 4/5. and bitesized. I can see why you like it: it's remarkable. Innovative in bits and pieces, but kinda unremarkable as a whole. I do think it's deserving of a bitesize though.. Death demo, it was cool up until them damn thwumps!!! ....
I might beat it next try.
I might beat it next try.
Demo Data |
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2007-10-06
4/5
The mechanics are a little wonky for my taste, but the overall feel of the map is alright.
I don't know what lord_day was talking about; it played smoothly and actioney at the same time, for me.
Cheers,
~Mosh
I don't know what lord_day was talking about; it played smoothly and actioney at the same time, for me.
Cheers,
~Mosh
2007-10-06
I don't like it.
It's awkward to play. You've made better maps.
2007-10-06
this will be bitesized.
5aved.
2007-10-06
ill take "N" for 800
Question: Who is the greatest action mapmaker in all time?
....Nobody?
uNcoNditioNal.
Honestly love your maps.. make more like "Lies" and "Clubfoot"!! 5/5aved
....Nobody?
uNcoNditioNal.
Honestly love your maps.. make more like "Lies" and "Clubfoot"!! 5/5aved
uNcoNditioNal
You're alive <3
Thank you for the comment too :D