º Don't Z Snap objects unless it looks good (Z Snap is where objects don't snap to any grid, they're snapping pixel by pixel) use some C Snap, and alot of X Snap for starters.
º Don't over do certain enemys, such as the rockets. even double stacking would be considered "noobish" and may get you an awful vote. Instead of putting two (or more) on top of each other, move them around in the room strategically so they work well with eachother.
º Use different types of tiles for your map, don't over use certain tiles.
º Make AGD possible (typically)
º A(ll)G(old)D(emo), the act of being able to get ALL the gold in the map and completing it as well. Example: The ES on the top right.
º I understand that this is your first map submission, that's why I'm critiquing it in such detail so you know what to look for.
Given the fact it's your first map, I 3.5/5 it because it IS an above average map being your first.
mrgy05
Demo and..
º Don't Z Snap objects unless it looks good (Z Snap is where objects don't snap to any grid, they're snapping pixel by pixel) use some C Snap, and alot of X Snap for starters.
º Don't over do certain enemys, such as the rockets. even double stacking would be considered "noobish" and may get you an awful vote. Instead of putting two (or more) on top of each other, move them around in the room strategically so they work well with eachother.
º Use different types of tiles for your map, don't over use certain tiles.
º Make AGD possible (typically)
º A(ll)G(old)D(emo), the act of being able to get ALL the gold in the map and completing it as well. Example: The ES on the top right.
º I understand that this is your first map submission, that's why I'm critiquing it in such detail so you know what to look for.
Given the fact it's your first map, I 3.5/5 it because it IS an above average map being your first.