Is There A God Tonight Up In The Sky or Is It Empty Just Like Me
Author | noXious |
---|---|
Tags | author:noxious noxious playable race unrated |
Created | 2007-08-29 |
Last Modified | 2007-08-29 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | RCE. Probably my best and favorite ones. I probably spent a total of 4 hours making it. I recommend that you press 1 before you start playing, so you have a greater chance to live.
EDIT: This map has had some changes done to it, thanks to Ryzor. The map now has more flow to it along with more enemies. So, thanks again Ryzor for the suggestions. You may edit it as you wish, but you CANNOT resubmit this map to NUMA without my permission. If you wish to resubmit the map please post a comment saying that you want to resubmit it. Title comes from: Artist: Rise Against Album: Siren Song of the Counter Culture Song: Life Less Frightening -noXious |
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2007-08-29
Dude,
It doesnt matter to me. All I ask is for credit for the fixes, and since most of the race IS yours, put the X back in. Glad you liked it, and glad I could help.
2007-08-29
Yeah
I'm done. I was wrong in part on one; I see how you timed the chaingun. Also, I didnt do exactly what I said I would on 5 and 6, but I did alter them somewhat. I hope this helps you develop your racemaking man. Good luck!
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2007-08-29
Ok, heres the rundown.
http://i132.photobucket.com/albums/q28/madcat1024/noxious.jpg
Theres the image, numbered with things to fix.
1: Usually, to kick off a race, do something exciting. Use some kind of propulsion to start the ninja at a high speed...for instance, you could put him partly into the tile here with Z-snap (as seen on my latest race).
2: That 7 tile makes it very difficult to make it over those mines. Perhaps changing it to a 1 would work better. It also slows you down a bit.
3: The transition from a jump to a 1 to a wall is very awkward; I suggest working the tiles here to make the flow more solid. make it more of a curve than a corner.
4: Again, this could very easily be a curve built into the side of the wall.
5: again, the 1 tiles. Also, the slant on the top makes it very slow. Try a pattern like this: 3-7-6-5-6-7-5-7 (in a circle of course). I employ it quite frequently. Though it is as small as a 2-8-3 curve, it flows well.
6: Add a tile somehow on top of the trapdoors to make the flow down to the exit better.
With these suggestions, I will edit the level now. Ill post it later on.
Theres the image, numbered with things to fix.
1: Usually, to kick off a race, do something exciting. Use some kind of propulsion to start the ninja at a high speed...for instance, you could put him partly into the tile here with Z-snap (as seen on my latest race).
2: That 7 tile makes it very difficult to make it over those mines. Perhaps changing it to a 1 would work better. It also slows you down a bit.
3: The transition from a jump to a 1 to a wall is very awkward; I suggest working the tiles here to make the flow more solid. make it more of a curve than a corner.
4: Again, this could very easily be a curve built into the side of the wall.
5: again, the 1 tiles. Also, the slant on the top makes it very slow. Try a pattern like this: 3-7-6-5-6-7-5-7 (in a circle of course). I employ it quite frequently. Though it is as small as a 2-8-3 curve, it flows well.
6: Add a tile somehow on top of the trapdoors to make the flow down to the exit better.
With these suggestions, I will edit the level now. Ill post it later on.
2007-08-29
: \
some of the corners are awkward. There are specific tiles to use to make something flow, and some places in this map do not employ them. Perhaps I'll show you what I mean later. For now, 3/5...A decent map.
cahu
damn good song