Base Jumper Deluxe
Author | leonard |
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Tags | action author:leonard playable rated |
Created | 2005-05-25 |
Last Modified | 2005-05-26 |
Rating |
4 by 8 people.
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Map Data | |
Description | I have completed a new edit of my Base Jumper Map. In this one the jumps start easier and get progressively higher. This introduces more of a learning curve for non-pros! But to complete a full gold run now requires no missed jumps at the start, and requires a jump into near orbit at the end! My all gold demo time is a lame 4275 frames.
Update: Current Champ - Nevermore with 1403 frames! |
Comments
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2005-05-26
I...
actually liked this level, a lot.
Surprising, I know, but I found it very fun.
4/5
Surprising, I know, but I found it very fun.
4/5
2005-05-25
Yeah I Noticed that
If you keep pressing up fast enough you can make N go shplatt against the ceiling. Hee Hee
2005-05-25
Here,
Much faster.
(Look at the first number in the demo data. That shows you the time taken in frames.)
Also, I'm not sure if you've noticed, but: When you're going up a one-tile wide column, you can just hit the jump button quickly to get up it. You don't need to press left or right.
(Look at the first number in the demo data. That shows you the time taken in frames.)
Also, I'm not sure if you've noticed, but: When you're going up a one-tile wide column, you can just hit the jump button quickly to get up it. You don't need to press left or right.
Demo Data |
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2005-05-25
A Bit Fragmented
I really like that long gold jump, maybe you could do more with that. The level seems a bit disjounted though with lots of different tileset styles, also that goldcatch next to the entrance is a bit perculier. Good level though. Maybe you could make the jumps a bit harder, a mine runway each side of the top jump would be cool.
leonard
New Fastest Time