NUMA

Decaying Trees [NREALITY]

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Author Unicorn_Drone
Tags author:unicorn_drone highscore nreality unrated
Created 2013-08-31
Last Modified 2013-08-31
Rating 3 more votes required for a rating.
Map Data

Description A pretty classic concept, which always worked well. Short actioned packed high score map.

Nreality.

Comments

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Faster AGD

Love those bounceblocks!
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This means I can only 'bind' one path to a bounceblock, so I 'force' the player to touch it from the side I want to push it so it looks like they can be pushed.

I'm almost certain making different events/routes depending on from what side you touch it is impossible even with triggers.

There is no need to use area triggers with bounce blocks if you know a glitch. I really hate to do area triggers, I did them [nmaps.net] twice in my life. I really hate to do them, I was working on my own editor, which would easily capture the areas and added nreality drones, but I gave up..

As for the bug..
If you add something like this after a bounceblock
^^1,1,,,^RDDDDS,6,,3
It will move your path whenever the ninja touches the block.
In this case it's right down down down down stop at the speed of '3' (last number).

tl;dr No.

Fun idea!

Did you use area triggers?
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I'm almost as good as you Unicorn ;d
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AGD

I'll never beat Raif, but I'm 2nd.
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AGD

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Faster AGD

:P
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AGD

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