NUMA

Zip

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Author IodineEnvy
Tags author:iodineenvy highscoreer iodine rated speed
Created 2012-05-24
Last Modified 2012-05-24
Rating
4
by 6 people.
Map Data

Description A highscore-er for all of you to enjoy.

Other maps by this author

Thumbnail of the map 'Cannabis' Thumbnail of the map 'Beauty under the Blemishes' Thumbnail of the map 'Lost In Time with no King' Thumbnail of the map 'Whirl-o-Rama' Thumbnail of the map 'The eye and the claw' Thumbnail of the map 'Cali Mist'
Cannabis Beauty under the Blemishes Lost In Time with no King Whirl-o-Rama The eye and the claw Cali Mist

Comments

Pages: (0)

I got a tileset ready if you want or you can do tiles.

I'd love to collab. Sorry I didn't respond sooner; my unread comments thing didn't show.

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This is Vehemence:

http://forum.ninjarobotyeti.com/viewtopic.php?f=39&t=9177&sid=6d8f7317a4d64722a54d8b27786ab526

Actually, it is the coolest and more awesome experience at mapping.
Take a look. And participe if you want!
do some collabs with us! :D

absolutely

have at them

Second Try

Thought this might be a cool way to do it. But I messed up. 4
Demo Data

faster AGD

I agree with Sen. There's pretty much no room for innovation, and it's just doing the jumps cleanly that matters.
Demo Data

oh

Now that I've seen your demo on nreality, I see that I mostly replicated your speed route. No matter; here's a slightly faster one.
Demo Data

Here's

a nice speedrun route, too (though I think better routes exist).
Demo Data

agd

This map has potential, but I think it could be much better in a number of respects. Firstly, for a highscore map there's very little room for innovation due to its extreme linearity (speedrunning, on the other hand, is an entirely different matter, and seems to offer a myriad of possible routes). The chaingun isn't very effective unless you're speedrunning, and the gauss is pretty much completely useless. The two sections don't really gel together well, imo, as the bottom half is too awkward compared to the cleanness of the top section. The exit switch is awkwardly placed in terms of highscoring, as it forces you to fall onto the one-ways rather than straight down into the bottom section. The door switches I think should also be reversed, so that you don't need to restart your run if you accidentally miss the top one, since only the bottom right one is necessary for a fast agd.

This is still not a bad effort, and it's actually a pretty neat speedrunning map, I just think you could improve a number of details in it.
Demo Data

AGD

Pretty cool map.
Demo Data

Well thank you mate. I appreciate you playing my map.

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I do not find your demo slow.

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No gold demo. :L
Demo Data

Slow AGD
Demo Data