NUMA

Flying Battery

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Author Ephemeron06
Tags author:ephemeron06 dda rated
Created 2010-08-16
Last Modified 2010-08-16
Rating
3
by 6 people.
Map Data

Description Another DDA, better than my last one. This time I learned how to use gold delays. It has interesting reuse of certain course elements, which happened by accident at first. Sorry for all the launchpads. My next DDA won't have so many.

Other maps by this author

Thumbnail of the map 'Clockwork'
Clockwork

Comments

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too much gold delay

and no enemies to keep it exciting

still a lot of work though.

Really good.

It's a bit long and repetitive, although the thwump mechanics are really nice. 4.

Ok

You really did a good job, the thwumps worked very well and even though there were indeed quite some launch pads, it was enjoyable.

Place your enemies first, since this DDA uses no more than thwumps, I suggest you try some drones and rockets in your next DDA, and use less launch pads as you stated earlier.

Of course, I could go rambling on about how to make DDA's, but you could just look at Clifty's "Making DDA's" guide:
Click here for the Guide [metanet.2.forumer.com]

Speedrun

Demo Data

A bit repetitive.

But I loved that part where you go straight through the trap <3