NUMA

Sea Within a Sea [BLUR Semi Final]

This map has been removed from listings by the author.

Thumbnail of the map 'Sea Within a Sea [BLUR Semi Final]'

Hover over the thumbnail for a full-size version.

Author Seneschal
Tags apt author:seneschal blur season3 semifinal unrated
Created 2009-12-26
Last Modified 2010-04-24
Map Data

Description Edited 24/04/10

(This was the first leg (1/2) of the Semi Finals. Pairings can be found on the tournament thread here [forum.ninjarobotyeti.com].)

Other maps by this author

Thumbnail of the map 'Club With a Nail in it' Thumbnail of the map 'Permanent Passenger' Thumbnail of the map 'Hard to Explain' Thumbnail of the map 'Soma' Thumbnail of the map 'Take it or Leave it' Thumbnail of the map '(How About) Infamous Octopus?'
Club With a Nail in it Permanent Passenger Hard to Explain Soma Take it or Leave it (How About) Infamous Octopus?

Comments

Pages: (0)

Edited

.
or some shit like that. I got that from Shakespeare, I think it applies.
Crash - A death
Crash - A life

Crash - Daunting depth
Crash - Dangerous shallows

Crash - Unquestioning obedience
Crash - Radical free-thinking

Crash - Trapped hopelessly
Crash - Freedom to roam

Crash - A logical reality
Crash - A twisted fantasy

Crash - Numbing pain
Crash - Welcomed bliss

Crash - A sad end
Crash - A new beginning

Hoohah has taken a very simple tileset and gold combination and turned it into a serene action map that looks stunning. It is not extremely difficult, and offers enjoyment to all levels of players. Collecting the gold is fully rewarding. Take the time to enjoy this gem from hoohah's archive.

Ok well

i personally would take a look at Chrdrenkmann's newest map its simple fun and in my view a great map but its up to you ;)
In the future, ninjas will take thermal scans of Venus and find that heat and pressure have turned the outer core into gold. They will then proceed to blow up Venus, drill a hole through its core, and enlist ninjas in a mining expedition. One ninja will be charged with the mission of retrieving the gold and returning alive.

Jugglekid's map, Critical Name Tag is not necessarily quote-on-quote "action packed," but there a secret thrill to playing this map that lies with the enthralling gold collecting challenge. So go ahead, put on your spacesuits and give the map a whirl.
http://www.nmaps.net/167251

When adventure becomes linear... What happens then? Are you forced to figure out new ways to reach new heights? Maybe you can swing through those perfectly z-snapped arcs of gold. Or you can just laugh at the floorgaurds, who can't move more then two tiles. Whatever happens, the adventure is sure to be intense.

Sorry if my writing munches butt, but I tried my best.

sorry ;]

//warning...........beam charging..........
//warning...........beam ready.............
//warning...........beam firing............
//clear.............disruption complete....
//warning...........beam infiltrated.......

You need to override the magnetic core. You can do so by collecting atomic particals that will charge the beam, but it's internal mechanics are highly explosive and electrical. Once you've dislodged the high speed circuit breaker, you only have little time to escape.

damn thats 44 words... sorry for wall spam X]
//warning...........beam charging..........
//warning...........beam ready.............
//warning...........beam firing............
//clear.............disruption complete....
//warning...........beam infiltrated.......

You need to override the magnetic core. You can do so by collecting atomic particals that will charge the beam, but it's internal mechanics are highly explosive and electrical.

lol! alright, thanks

when I was typing, it all aligned with the dots, not sure what to do to make that happen once it's posted though, just so you know ;]

what do you think?

bloblo [nmaps.net]

//warning...........beam charging..........
//warning...........beam ready.............
//warning...........beam firing............
//clear.............disruption complete....
//warning...........beam infiltrated.......

Hello

Thanks for offering on the review, but I don't think I'm going to throw my hat in at the moment. I'm too busy with MOA to be able to contribute regularly as a NUMA reviewer, so there's no point. Plus, when I feature a map, I want it to get the 24 hours of attention it deserves, and that's not possible in this chaos. But thank you, Seneschal. I really appreciate the offer.
map [nmaps.net]
REVIEW. When I saw this map, I immediately noticed the tile-set, It was amazing. I also liked how the gold was placed. This had a nice curve to it in it's own way. This is a map I could play for hours, And the enemies are all well placed I this map as to not make it too hard. This map gets a five from me.
1 paper-mâché volcano
5 tbs distilled nevershine
3 sticks of dynamite
6 tbs kerosine
Intense, action packed gameplay
Multiple routes
Stylish tiles
Replay value
Impeccable object placement


Christian's Inferno, my favorite map by nevershine, mixes all of the aforementioned ingredients into one explosive action map. The action is just exhilarating and there are bits and pieces of flow to pick up and drop off everywhere. I'm not even going to mention the classic nevershine tiles or the chaingun that I love so much. Well, I lied. Anyway, this is one of those maps that you should play, more than once.

If you use my review could you sign it as Inspired?
When I first played qlexx’s map Cosmopolis, I knew I had found “the one,” the feeling of complete exhilaration as I artfully dodged the carefully placed rockets, scooping up precious gold as I leaped from wall to wall, the only thought that I had in mind was how extraordinary this map really was. Cosmopolis brings together all of the elements that great maps are composed of; an alluring tileset, an irresistible flow, and most of all the atmosphere of complete enjoyment.

Cosmopolis is a testament to such a remarkable mapmaker.




I think that is the format that southpaw asked for. :D

Took speed 0th

I doubt it will last long.

:)

yaaay <3
when you ignore the description :D

Kind of cramped and it gets a bit repetitive. ;-; Looks pretty nice, though.
Is that the contestants can't see each other's demos, so they have to come up with innovations by themselves. If people post demos on this map, then the contestants might see something that they would have missed otherwise. Since they should be doing everything themselves, I don't want them to have any outside help.

Again

Do NOT post demos, please. Also, there will be a ded for the first person to tell me who the song in the title is by.