NUMA

Twilight at Carbon Lake

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Author seven_two
Tags author:seven_two deerhunter episodic featured rated stmappack
Created 2009-12-26
Last Modified 2012-08-28
Rating
4
by 31 people.
Map Data

Description ...

This map was featured on 2010-04-11

Twilight at Carbon Lake is the most atmospheric map you're ever going to play. Straight up. Every tile, every object, every sparse noise, is dedicated to the creation of a certain, specific mood, a heady concoction of dread silence and damp claustrophobia, under the moon, at twilight, on Carbon Lake. Don't be so sure you're alone. — gloomp

Other maps by this author

Thumbnail of the map 'Worn Undercrown' Thumbnail of the map 'Sadomasochists' Dead Machine' Thumbnail of the map 'Culmination of an Energyspark' Thumbnail of the map 'Stretchrelande' Thumbnail of the map 'Terminated Cold Machine' Thumbnail of the map 'Crate of Conjoined Fetuses'
Worn Undercrown Sadomasochists' Dead Machine Culmination of an Energyspark Stretchrelande Terminated Cold Machine Crate of Conjoined Fetuses

Comments

This will always be one of my five favorite maps.

Did this not get a Dronie nom? Damn.

Better? [nmaps.net]

I liked the old title D:

boba.

Case in point? [nmaps.net]
it's very difficult to capture a feeling so obscure such as a single frame from Star Wars. so I will congradulate saven_two on what he has acheived here. instant 5ave. it's nice to see a map emphasize a quality that's hard to come by nowadays; I hope that the MoA people don't focus themselves too much on just gameplay and action, and just shut out maps that aren't fast-paced enough in actiony gameplay. because that would be a pretty careless thing to do.

True

And I can see it's episodic qualities, I just thought it wasn't engaging enough for MOA. But after some more reflection, I suppose this would be fine as a very early episode-opener.

Ironically, I recently took crap on MOA for just the opposite of this situation, when some people were rather panning a map as being too easy even though it was harder than this one here.

Yeh Nexx.

But he also said it's sad it was rejected and acknowledges how well it would work as part of a pack.

I can't see MoA being very good if maps like this are rejected. Short and sharp little burst like this are essential if you want a diverse pack with gradual increases in tension.
im just guest appearing :p
im soooo much more into unique gameplay, this isnt it. But if this could be placed into an episode of similar atmosphere, this map could play into a "calm before the storm" kind of idea. Has potential, no way you can just force this in tho

Seriously?

I like short, episode-opener maps at least as much as the next guy, but this is just too friggin' short. As Palemoon said, "It doesn't change the fact that the map consists of falling down twice and jumping about three times." And actually, you only jump once.

Hmm.

If Moa reject maps based on the principles below, then they're not looking at how maps like these would enhance episodes.

This is a /perfect/ episodic map, as a standalone it lacks, but the MoA pack is going to suffer a lot if you don't let maps like this through.

It's short, sharp, atmospheric certainly, and a perfect 0 for any early column. I honestly can't see you guys finding much better suited in that regard.
Being a MOA judge has taught me a great deal about valuing a map for what it is (length, difficulty, atmosphere, etc), but I just don't see anything special in this map at all. IMO it looks nice (except for the big trench in the center), but the gameplay is very limited. What atmosphere could come through is choked out by the shortness and the excessive gold. Again, not bad, just nothing special to me. 3/5
Demo Data

I guess that..

MoA is more about good maps than everybody being represented with maps they choose themselves.
Alternatives such as each individual choosing which maps he will contribute with risks a incoherent map pack.
And I doubt that the situation would be much different if the all the MoA authors voted on each map, there would just be opinions which are less qualified (such as my own since I like most maps)..
The judges also take into account whatever comments are given by the non-judging authors, so I've heard (:
do a decent AGD
i suppose you can attach any amount of 'atmosphere' you want to it but it doesn't change the fact that the map consists of falling down twice and jumping about three times.

it is sad that it got removed from MoA though it would have been great for that. It's not a very good single map at all.
Demo Data

Good call, Techno.

Wow.

Boring.

Pretty, though.

2/5
Review full of hyperbole and broken promises.

Good review

Map wasn't for me

3/5
Demo Data

congrats!

That's okay gloomp

we all know I'm a great mapper


...



*RAGE*
i think i posted that after the fiftieth person had their dreams crushed from having a map rejected from MOA :P

I know it's old, yo

but Nexx is without a doubt the best judge we have. Who gives a shit what gets kicked out, really, because this means that instead of good maps in there, we only have /fucking fantastic/ maps.

5aved

Just great.
After all we voted for 8-2 instead of 7-3 so it's not that judging is necessarily that strict q:
I think it adds to the quality of the pack that only every 5 map or so gets in..
And it seems to me that the maps don't only have to be good, they also have to fit in? Maybe this was only good q:

Fastest AGD.

4aved, since I finished it before I blinked.
Demo Data

My best 167.875
I cannot load demo data... do i need n-reality? How do i get that?
http://2.bp.blogspot.com/_A9y290OxE54/SucP-CRQouI/AAAAAAAAARs/YZNVyErXxes/s400/tatooine_sunset.jpg


;D
and it plays well. 4/5
I just hope you didn't completely forget. :(

hello

recycling's great
It has a metanetish quality to it. 4