NUMA

We Fight For Diamonds

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Author toasters
Tags action author:toasters playable unrated
Created 2009-07-14
Last Modified 2009-07-14
Map Data

Description Ratings disabled so I can edit based on feedback.

Other maps by this author

Thumbnail of the map 'keep 'em out of the playpen' Thumbnail of the map 'Hometown Menagerie' Thumbnail of the map 'Kane (The Bell Tower of a Sign)' Thumbnail of the map 'the journey home - the looming tower' Thumbnail of the map 'Blast from the Past/Present/Future' Thumbnail of the map 'THE SEER'S TOWER'
keep 'em out of the playpen Hometown Menagerie Kane (The Bell Tower of a Sign) the journey home - the looming tower Blast from the Past/Present/Future THE SEER'S TOWER

Comments

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ADD C-SNAPPED MINES TO ALL THE WALLS

PUT FIFTEEN LASERS IN THE EMPTY AREA

MAKE A GIANT TREE OUT OF LAUNCHPADS

Cut /// Copy!

I <3 your recent musical leanings.

The chamber containing gold northeast of the rocket seemed a bit incongruous. I liked the bounceblock positioning though!
I don't know what you were going for when you made this though. 111111M>111@K11E0BD00K111111ICHB5>D?1E00G1@31E11111HJ1L0KMCE0GK5B11501111113AIK1HBAG150021LH111111EGDFJ1L>150000J11111111K1M@0FI05000003AJ111111MI000000000003E0011111100000000000031A0K111111@000000000031A0K1111111DG0000000000FGK1111111111@N@000000?DJMIE1111LBMI0NM000000>1@CLH1111M0000000000000B1EF11111P0000000000000>E03A1111A000000000000000310111M00000000000000000F011@C@N@000000000000000?11J1ANM000000000000000J1M?E000000000000000000?HCHFNL0000000000000000011E0NA00000000000000000F1A00000000000000000NO0DFGK@000000000000000N111K110000000000000000N501DFJ@00000000000000000011@0000000000000000000011D0000000000000000003>1MI00000000000000000G50@C@0000000000000000?1H011D00000000000000035>5011EG00000000000000H0003|5^528,552!12^756,564!12^732,540!12^696,540!12^732,504!1^408,504!1^480,456!12^660,552!12^744,468!12^684,576!12^768,492!0^132,468!0^144,456!0^156,444!0^132,444!0^156,468!0^120,444!0^156,480!12^108,492!12^204,468!12^132,396!1^396,348!12^450,180!12^516,150!12^276,270!1^528,228!0^204,180!0^216,186!0^204,192!0^444,468!0^432,480!0^444,480!0^228,204!0^228,216!0^216,210!0^192,216!0^186,228!0^198,228!0^414,324!0^414,336!0^426,336!11^564,504,372,564!0^552,84!0^636,96!0^744,108!12^678,84!12^642,498!12^690,450!12^648,456!0^588,564!0^600,564!0^600,552!9^348,204,0,0,16,23,1,-1,0!10^480,192!8^684,204,1!9^288,252,0,0,12,10,0,-1,0!9^288,228,0,0,12,9,0,-1,0!9^432,156,0,0,17,6,0,0,0!9^432,132,0,0,17,5,0,0,0!12^396,300!12^480,408!12^408,456!1^216,240!12^144,288!12^768,372!12^768,324!12^768,276!12^762,300!12^762,348!0^642,114!0^654,102!0^726,114!0^738,126!0^546,102!0^534,90
it looks kinda ugly. Also, I say put some mines on the right hand wall. It would be awesome if the whole map was based on using the bounce blocks to get up and then you use the thwump as a platform to get gold. I'll try and post a demo to show you.

more speed, nice map, really well constructed, faved
Demo Data

Speed.

I love the tiles, and the way the rocket follows you around; one of the most effective rockets I've evr seen, in fact. The gold is well placed, allowing the player to fully explore the map. The thwump looks a bit out of place, but I can understand why you put it there. Jumping up the bounceblocks is really fun, as is the map as a whole, whether you're going for a speedrun or an AGD. All in all, very few complaints at all, just the aesthetics of that thwump, really. Faved.
Demo Data

AGD.

Demo Data