NUMA

Rocket Storm

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Author Pyrocheese
Tags author:pyrocheese dda rated
Created 2009-01-25
Last Modified 2009-01-25
Rating
3
by 7 people.
Map Data

Description decided to work backwards this time; enemies first, then movements. may or may not have overdone it. before you say anything, yes it lags a bit. enjoy

Other maps by this author

Thumbnail of the map 'Esoteric' Thumbnail of the map 'Five Rooms' Thumbnail of the map 'rocket rain' Thumbnail of the map 'Breakin' the Sound Barrier in 3..2..1'
Esoteric Five Rooms rocket rain Breakin' the Sound Barrier in 3..2..1

Comments

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too

much bunching up.
try looking at my new rocket dda :)
its called ring of fury 2

wasn't exceptional

but is still liked it...4
Whenever I thought I was about to see a close call, a trap door opened and BAM! All rockets destroyed and no close calls seen.

thanks technochocolate

i stand by my 5

I dont think Lag is really much of a problem in dda's. They don't affect gameplay, since there is no gameplay to affect...

Gods_Reaper is right. Most people put the enemies in before the propulsion.
Also, you have so many enemies it's laggy. At least use the enemies effectively.

Ugh

This is....

Well, I won't say. Lines of trap doors are just as bad as chains of launchpads. Don't let the rockets bunch up and don't make it so obvious that the trapdoors protect the ninja. It should be small and subtle.

urggh

dda's are a thing of the past imo.

3/5

its ok they were buched up the whole time but there was some good close calls
you put a hundred enemies in THEN all the propulsions.
The excessive doors and launchpads are made up my the many rockets. 5 and faved!