Spontaneous Mutation
This map has been removed from listings by the author.
Author | Guitar_Hero_Matt |
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Tags | action agd author:guitar_hero_matt gtmdelist unrated |
Created | 2008-10-02 |
Last Modified | 2009-01-13 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Just like Swiss Cheese Time, only better tiles. Use/abuse the tileset, just ded/cred me or w/e. Or try an agd on this, see whos the fastest. Ive tried to create a fair amount of flow, find the best path! If anyone has any better applications for the tiles, let me know. |
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Comments
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2008-10-03
I'll RCE this map later
but thanks for the reminder. I am about to read your story and my part should be done by this weekend.
2008-10-03
No gold demo.
...
Demo Data |
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2008-10-02
agree with evil-sire
NaN lasers might have worked, it seems. i didn't actually check evil's revision however.
this to me would be better with enemies. that's all. NR.
this to me would be better with enemies. that's all. NR.
2008-10-02
Doesn't matter
that's just what I would have done :P
2008-10-02
Here
I have fixed it up for you, by deleting and moving gold, and adding some enemies to make a generally more enjoyable playing experience
90000000>879687MQJ8796@000GH0000FJ87MI000FJ87D00?96@0GH00FI00GH000B9600C87A?96LH00GK96LH0>870?96E0>8796@?968796@0FI0>87A00FJ87A>87MJ87D00000FI00000FI00FI00B96@000000GH00000000000>87A00000?96LH00000GOH00FI000000>8796@000?96E00000000000FJ87D000>87D00GH000000000B96@000B96LK96@00000000>87A000C879687A0000GH000FI00GK961871I0GH0?96@00000?96871196LK960>87D00GH0>87MIFJ87968700B96LK96@0BE0000B1871100>879687A0>A0000N96119000FJ87MI00000000>8796800000FI00000000000B1871000000000000000000N9619000000000000000000N8718000000000000000000C1196000000000GH000000?9618700000000?96@00000>8796EH000GH00C87A000000FJ87D6@0?96LK96E00GH00000B967D0>879687A0?96@0000C8796LHFJ87MI00C87A00GK96E8796LHFI00GK96E0GK9687AFJ8796@0GK9687A?9687MI7|5^354,492!0^288,444!0^282,456!0^276,468!0^84,504!0^96,510!0^108,516!0^66,264!0^72,276!0^78,288!0^156,132!0^144,138!0^132,144!0^276,324!0^288,330!0^300,336!0^300,168!0^312,174!0^324,180!0^408,66!0^420,72!0^432,78!0^636,216!0^624,222!0^612,228!0^660,60!0^672,66!0^684,72!0^750,240!0^744,252!0^738,264!0^642,480!0^648,492!0^396,396!0^402,408!0^408,420!0^408,282!0^432,294!2^252,576,0,-1!11^756,384,516,348!10^288,516!10^180,180!3^756,192!8^612,36,1!8^192,36,1!0^636,468!0^204,168!0^210,180!0^216,192!0^420,288
And I dont usually do this!
90000000>879687MQJ8796@000GH0000FJ87MI000FJ87D00?96@0GH00FI00GH000B9600C87A?96LH00GK96LH0>870?96E0>8796@?968796@0FI0>87A00FJ87A>87MJ87D00000FI00000FI00FI00B96@000000GH00000000000>87A00000?96LH00000GOH00FI000000>8796@000?96E00000000000FJ87D000>87D00GH000000000B96@000B96LK96@00000000>87A000C879687A0000GH000FI00GK961871I0GH0?96@00000?96871196LK960>87D00GH0>87MIFJ87968700B96LK96@0BE0000B1871100>879687A0>A0000N96119000FJ87MI00000000>8796800000FI00000000000B1871000000000000000000N9619000000000000000000N8718000000000000000000C1196000000000GH000000?9618700000000?96@00000>8796EH000GH00C87A000000FJ87D6@0?96LK96E00GH00000B967D0>879687A0?96@0000C8796LHFJ87MI00C87A00GK96E8796LHFI00GK96E0GK9687AFJ8796@0GK9687A?9687MI7|5^354,492!0^288,444!0^282,456!0^276,468!0^84,504!0^96,510!0^108,516!0^66,264!0^72,276!0^78,288!0^156,132!0^144,138!0^132,144!0^276,324!0^288,330!0^300,336!0^300,168!0^312,174!0^324,180!0^408,66!0^420,72!0^432,78!0^636,216!0^624,222!0^612,228!0^660,60!0^672,66!0^684,72!0^750,240!0^744,252!0^738,264!0^642,480!0^648,492!0^396,396!0^402,408!0^408,420!0^408,282!0^432,294!2^252,576,0,-1!11^756,384,516,348!10^288,516!10^180,180!3^756,192!8^612,36,1!8^192,36,1!0^636,468!0^204,168!0^210,180!0^216,192!0^420,288
And I dont usually do this!
2008-10-02
the tileset contains too many circles
Also I found the lack of enemies made the map rather boring.
The flow was really ambiguous, but refreshing once it's found.
The gold placement wasn't particularly bad, but it wasn't good either, a little less would have been nice.
Summing everything up, you get a 3
The flow was really ambiguous, but refreshing once it's found.
The gold placement wasn't particularly bad, but it wasn't good either, a little less would have been nice.
Summing everything up, you get a 3
2008-10-02
That's awesome =O
*Likes*
BTW, bad speedrun demo >-<;;
BTW, bad speedrun demo >-<;;
Demo Data |
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2008-10-02
Maybe some rockets?
Or guasses?
It is kind of tough to decide the better of the two, but I'm for sure there needs to be some type of enemies in here.
Oh. but keep mines out :P
It is kind of tough to decide the better of the two, but I'm for sure there needs to be some type of enemies in here.
Oh. but keep mines out :P
Demo Data |
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eganic
cool tiles