NUMA

Spontaneous Mutation

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Author Guitar_Hero_Matt
Tags action agd author:guitar_hero_matt gtmdelist unrated
Created 2008-10-02
Last Modified 2009-01-13
Rating 2 more votes required for a rating.
Map Data

Description Just like Swiss Cheese Time, only better tiles. Use/abuse the tileset, just ded/cred me or w/e. Or try an agd on this, see whos the fastest. Ive tried to create a fair amount of flow, find the best path! If anyone has any better applications for the tiles, let me know.

Other maps by this author

Thumbnail of the map 'Forced Into a Bad Decision' Thumbnail of the map 'Under the Bridge' Thumbnail of the map 'Formalism in Economics' Thumbnail of the map 'The Doomsday Trials: Mossy Landings' Thumbnail of the map 'The Doomsday Trials: Fallout' Thumbnail of the map 'The Doomsday Trials: Breaking/Entering'
Forced Into a Bad Decision Under the Bridge Formalism in Economics The Doomsday Trials: Mossy Landings The Doomsday Trials: Fallout The Doomsday Trials: Breaking/Entering

Comments

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cool tiles

i will attempt to imitate them and make it my own.

1567

fast agd.
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:O

Be sure to rate them, I want to know ur op-onions.
but thanks for the reminder. I am about to read your story and my part should be done by this weekend.

No gold demo.

...
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NaN lasers might have worked, it seems. i didn't actually check evil's revision however.

this to me would be better with enemies. that's all. NR.

Yarp

On second thoughts, the calm feeling was nice.

But I still prefer insane

Meh

I guess everyone has different tastes in wat a map should be :P

Doesn't matter

that's just what I would have done :P
But this pretty much epitomises wat I didnt want to happen. The thwumps look ugly and dont go with the flow at all, the gauss is ineffective, and the map looks sparse. This pretty much justifies why I dont want to change it; its a lot more fun without the added enemies.

Here

I have fixed it up for you, by deleting and moving gold, and adding some enemies to make a generally more enjoyable playing experience

90000000>879687MQJ8796@000GH0000FJ87MI000FJ87D00?96@0GH00FI00GH000B9600C87A?96LH00GK96LH0>870?96E0>8796@?968796@0FI0>87A00FJ87A>87MJ87D00000FI00000FI00FI00B96@000000GH00000000000>87A00000?96LH00000GOH00FI000000>8796@000?96E00000000000FJ87D000>87D00GH000000000B96@000B96LK96@00000000>87A000C879687A0000GH000FI00GK961871I0GH0?96@00000?96871196LK960>87D00GH0>87MIFJ87968700B96LK96@0BE0000B1871100>879687A0>A0000N96119000FJ87MI00000000>8796800000FI00000000000B1871000000000000000000N9619000000000000000000N8718000000000000000000C1196000000000GH000000?9618700000000?96@00000>8796EH000GH00C87A000000FJ87D6@0?96LK96E00GH00000B967D0>879687A0?96@0000C8796LHFJ87MI00C87A00GK96E8796LHFI00GK96E0GK9687AFJ8796@0GK9687A?9687MI7|5^354,492!0^288,444!0^282,456!0^276,468!0^84,504!0^96,510!0^108,516!0^66,264!0^72,276!0^78,288!0^156,132!0^144,138!0^132,144!0^276,324!0^288,330!0^300,336!0^300,168!0^312,174!0^324,180!0^408,66!0^420,72!0^432,78!0^636,216!0^624,222!0^612,228!0^660,60!0^672,66!0^684,72!0^750,240!0^744,252!0^738,264!0^642,480!0^648,492!0^396,396!0^402,408!0^408,420!0^408,282!0^432,294!2^252,576,0,-1!11^756,384,516,348!10^288,516!10^180,180!3^756,192!8^612,36,1!8^192,36,1!0^636,468!0^204,168!0^210,180!0^216,192!0^420,288

And I dont usually do this!
But they felt like unwanted burdens, and just seemed annoying. Rockets and lasers just wouldnt work, and chainguns would have made it too difficult. Make sure to look at the map in the link to show what Im getting at
Also I found the lack of enemies made the map rather boring.
The flow was really ambiguous, but refreshing once it's found.

The gold placement wasn't particularly bad, but it wasn't good either, a little less would have been nice.

Summing everything up, you get a 3

That's awesome =O

*Likes*

BTW, bad speedrun demo >-<;;
Demo Data
Youll see why enemies arent needed. Or at least they dont really add anything. I might add some, but idk.

Swiss Cheese Time [nmaps.net]

Maybe some rockets?

Or guasses?

It is kind of tough to decide the better of the two, but I'm for sure there needs to be some type of enemies in here.

Oh. but keep mines out :P
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