Cool DDA
This map has been removed from listings by the author.
Author | RedSham |
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Tags | author:redsham cool dda fun kradda playable rated |
Created | 2008-05-28 |
Last Modified | 2008-05-28 |
Rating |
2 by 8 people.
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Map Data | |
Description | The name is stupid (couldn't think of anything better), but the DDA is cool. It is a KRADDA (keep rocket alive dont do anything) and is 1600 frames. I hope you enjoy! |
Comments
Pages: (0)
2008-05-29
2/5
Cheated Demo
First make a good tileset. Then add a whole bunch of enemies (about ten is good). Then start it out, making it so that the ninja comes very close to laser beams/rockets or whatever. Use fbf so you can be a pixel or a frame away from getting killed. Then use a type of propulsion [metanet.2.forumer.com] that isn't a launchpad and make the ninja go in the opposite direction. I found that trapdoors work best.
Oh, and try to use no launchpads in your next one. But if you find yourself having to use lines of trapdoors, use one. But never use two in a row or more.
First make a good tileset. Then add a whole bunch of enemies (about ten is good). Then start it out, making it so that the ninja comes very close to laser beams/rockets or whatever. Use fbf so you can be a pixel or a frame away from getting killed. Then use a type of propulsion [metanet.2.forumer.com] that isn't a launchpad and make the ninja go in the opposite direction. I found that trapdoors work best.
Oh, and try to use no launchpads in your next one. But if you find yourself having to use lines of trapdoors, use one. But never use two in a row or more.
Demo Data |
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2008-05-29
2/5.
The rocket never even came close to the ninja, it relied almost entirely on launchpads, where other methods of propulsion would've worked better. The rocket never came close to the tiles or exploding otherwise except at the beginning. You need to concentrate more on getting good close calls, instead of merely surviving. Meanwhile read this [metanet.2.forumer.com] guide.
T-Dawgg