NUMA

Bottle Neck

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Author Dukit
Tags 1.4 action author:dukit medium playable rockets unrated
Created 2008-04-26
Rating 2 more votes required for a rating.
Map Data

Description Been a while.

Enjoy

Other maps by this author

Thumbnail of the map 'Door maze' Thumbnail of the map 'Poison Bubbles' Thumbnail of the map 'Hanging Cocoon' Thumbnail of the map 'HA!' Thumbnail of the map 'Strange Factory' Thumbnail of the map 'Interior Malfunction'
Door maze Poison Bubbles Hanging Cocoon HA! Strange Factory Interior Malfunction

Comments

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I put two because every time when I had one there it would fly up as soon as I jumped and hit N and kinda canceled his jump, so I put another one there and I thought it worked better.

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I know about the bounceblocks..

But it looks bad if you place many on each other..

For me.. scenery makes me want paly the map. So if it looks bad, I dont like it. =P

perfect

Sometimes maps are better being simple then filled with a bunch of stuff. This map is fairly simple but still challenging. And not annoying. This is the kind of maps I like.
P.S. I disagree with drikam. Everything has its own purpose. The doors, the bounceblocks, ech. One should examine why one placed something somewhere, and then judge the work. For example, the doors could be placed like that in order to seal a larger tunnel/entrance. As for the bounceblocks, the more you place in one place, the more it will be like solid ground. In other words, it will be harder to bounce, they will move less whenever you land on them, they will be more effective as wall, ech.

I like it.

The gold in the start was a bit hard (for me anyways) and i don't like curves, but this gets 3.5/5

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Yep, not so bad.

But the gauss isnt cool.. And the 3 doors in line..
I advice you not to use doors liek that. They just look extremely horrible.
Placing 2 bounceblocks on each other is useless too.

Not bad

saved.

havent played it yet, but it looks VERY aestheically pleasing.