NUMA

the pursuit

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Author omegabobo
Tags author:omegabobo difficult hard unrated
Created 2008-03-27
Rating 1 more votes required for a rating.
Map Data

Description In the beginning you don't have to move.
Getting down is easy if you move fast.
Hard to get in the door(missile).
Getting up is almost impossible.
took me about 15 tries to beat, it's hard.
Give me feedback.

Other maps by this author

Thumbnail of the map 'The Trials' Thumbnail of the map 'Backtrack' Thumbnail of the map 'pyramids'
The Trials Backtrack pyramids

Comments

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EASY

U SAID IT TOOK U A WHILE TO BEAT IT
I GOT IT SECOND TRY
BUT I DONT DO DEMOS BECAUSE MY "ONE" KEY IS BROKEN

2.5

pretty simple. needs more of a challenge.
Demo Data

Aiight

Real Easy...2/5

hope that helped.

to make a map looks good takes a lot of practice, just keep submitting and don't be downhearted if you get a bad rating or an ignored map.
http://numa.notdot.net/map/101120
it's split into two halves like yours, but the tiles tie the level together more.
It doesn't matter how fun a level is to play, if it doesn't look amazing the it woun't get noticed.

oh also,

try and give the tiles a bit of a constant feel to the map. at the moment the map seems to be divided into two sections, but if maybe yuo put a few tiles in the right hand side and say, did somthing in common with the left side, like used a few more of the slopes, it would tie the map together a bit more

Pretty cool

you probably only need three of the gauuses though, the top and the bottom on the right, then the one on the left, and then yuo could have put the rocket on the left to balance it out a bit more. good ideas, but you'll get a better rating and more attention on a map if yuo make it look more visually pleasing, take the time to go back and straighten the mines up for example. it's pretty much impossible to get advice from good map makes, so yuo'll have to settle for me, lol. a 3.5, cause of the crazy fun you get on the right hand side.