NUMA

Natures wrath

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Author Akoru
Tags action author:akoru playable unrated
Created 2007-03-20
Last Modified 2007-06-13
Rating 4 more votes required for a rating.
Map Data

Description Well i remade it tnx to the coment i had from someone. Now if there is anything else plz post on it with a rating.

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Comments

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Far better

3.5/5.

General advice on maps:
Play through and have an All Gold Demo (or at least a completion demo) prepared when you submit the map. This guarantees the gold in the map is feasible, that you care enough about the map enough to beat it, and that the difficulty is acceptable.

You have plenty of potential, just refine and tweak bits of your maps. Playing maps in the Legacy ( http://www.madnesstemple.com/legacyproject/levelpack.txt and http://www.therealn.com/expanse.txt ) will help. Let me know if you have any other questions or need assistance on a map and I'll be glad to help :)

opps

well the bumper is too help n get to the other 1 way floors. with heat seaking drones, it seem a big hard to get up fast. also if the missile follows u it makes a nice gett away.

there we go

i say i did this better. i tried to space it out without putting too less gold. also i put a gause thing on top just for chalenging levels. i removed some useless mines.
but i think that the level came out too simple. as u see, the way to win is to get the key card on the plant thing and make it back. hmm i hope its simple enought=/.

better

A few more possible improvements:
1. Try to use fewer doors for a "nature" tileset like this. The black rarely complements the aesthetic.
2. Too many one-ways to make an all-gold run smooth. Removing a few and spacing them out would certainly help it look better as well as run smoother. Planning out gold demos is important to keep the all gold demo framecount reasonable.
3. The gold under the tree looks a bit stiff. Try forming it to the tileset with a 'C' snap or removing that area.

Besides these points, I would only change a few aesthetic features (the mines on the corners of tiles, gold on the drones, random bumper?). If anyone disagrees with my suggestions here, I'd be interested to know.

Also

Buddylee, the rockets are sopposely the nature thing's wepon. I wont change tough sorry. makes it chalenging

kk thx for help ^^

thanks ill try to edit it as much.

2/5

interesting look; critiques:
z-snap for the "clouds" looked sloppy with the excessive objects;
hidden lasers are never good;
rocket placement could be better to cover a larger area and not touch a tile;
gold placement did not complement the tileset very well;
starting the ninja on gold plus a trigger is unnecessary;
remove a few of the triggers -- only use them to force the ninja into distinct areas of the map.

In general though, it was pretty fun to play. Try to remove clutter -- each object should have a purpose. I hope this doesn't sound too harsh; if you keep it simple while you are new, you will go far.
Demo Data