NUMA

First Map

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Author Satoshi
Tags author:satoshi rated test v1.3c
Created 2004-11-16
Rating
3
by 8 people.
Map Data

Description I'm just beginning to learn about this editor, so this is a test map I made. I know it's not good whatsoever, but this is the best I'll be able to do until I get a feel for the editor.

Comments

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Nice

I agree with Brickman, the top was unneccesarily hard, you could have eased up a bit on that, as well as the left column. Beyond that, though, this is a pretty good map, and a fantastic map for a first try. Heck, my first map was absolutely atrocious. But hey, keep up the good work!
I was very surprised to see that this map, whose author was pretty much warning us in advance that it was his sucky first try, turned out pretty good. I was especially surprised to see and advanced form of the lucidium effect in a first level (before someone asks, basic is where there's just a thwump or two and regular tiles, I don't think that anyone thought of the bouncepad until the lucidium effect was already established as a DDA necessity).
However, there's a few areas that need tweaking. The third column from the left isn't tall enough to die from falling (kinda removes the purpose of the mines), the far left column is too random to be at the end of a level, and the top part needed a little bit more room to work with (actually, removing one of the turrets would do, or slicing the lowest two mines off each string).

Hmm

I couldn't finish the first bit. Didn't seem very possible with those gauss guns. But the rest of the map was a-ok. Keep up the good work, but try not to put any more parts like the top of this one in any other maps you make.

its good

its actually a pretty good map. But having so many mines up top does nothing other than increase loading time... having mine-space-mine is just as good as mine next to each other... but yea, its good level.