NUMA

Bushwhacked

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Author Yahoozy
Tags action author:yahoozy playable unrated
Created 2014-05-18
Last Modified 2014-05-18
Rating 2 more votes required for a rating.
Map Data

Description b

Other maps by this author

Thumbnail of the map 'Planet 637' Thumbnail of the map 'Enemy Insects' Thumbnail of the map 'Comet Toss' Thumbnail of the map 'Flashlight' Thumbnail of the map 'Out at Night' Thumbnail of the map 'Squarᵉ'
Planet 637 Enemy Insects Comet Toss Flashlight Out at Night Squarᵉ

Comments

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ahaha

seeing james trying to teach you a lesson in mapmaking

:'D
The enemy was heavily lacking. No real thrills sadly.

agd

i'm old fashioned
Demo Data
it would've been nice if you tucked the gauss away in a rock tile so that it only shoots upwards at the leaf and exit button.
Perfect climbing is an intense challenge on its own.
'gold and gauss' its a pretty old fashioned gameplay idea. Especially that the gauss hits you like a needle prick, as opposed to a more 'brilliant death' lol.
As an alternative I recommend you let the player enjoy the climbing and only have the gauss in specific areas like next to the exit button.
I really love the look of this map :) . And I think that leaf thing makes sense aesthetically -like a yacht in a bay

Slow first try AGD

it is pretty nice, though I didn't find it particularly exciting
Demo Data

Painfully earned AGD. I got all gold and died twice before this.

Loved it. Very flowy and organic, lots of fun jumps. The one area I didn't care for was the bottom right — those four clumps of gold were very awkward to collect, and I feel like they disrupted the flow of the map. That could just be my ineptitude shining through, though. The gauss area was especially entertaining.
Demo Data

how is it even possible that i dont like ur maps. it is awesome as all ur maps are. 5/5

slow first try AGD

nice map, theme is fun. Could have done with an active threat in the left (probably with a few mines taken out) but overall that part's a small detour and doesn't detract from the map much.

Having said that, with a few of your maps like these, it all works fine but some sense of life or adventure seems to be missing for me. Everything seems to do its job mechanically, but doesn't have the spark to it. I think the bounceblock/extra gold portion below worked best towards that for me in this map. I think I'm rambling to avoid doing uni work haha, and I don't mean to say you're maps aren't great, but mm.

Still good fun, and looks great
Demo Data