NUMA

Project: Epsilon

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Author timothefreerunner
Tags action author:timothefreerunner p-series unrated
Created 2014-02-03
Last Modified 2014-02-03
Rating 2 more votes required for a rating.
Map Data

Description Not excellent, but it fits the bill.

Other maps by this author

Thumbnail of the map 'Biomechanics' Thumbnail of the map 'Hive Mind' Thumbnail of the map 'Project: Gamma' Thumbnail of the map 'Legitimate Heir' Thumbnail of the map 'Project:Delta' Thumbnail of the map 'Qualifying Round'
Biomechanics Hive Mind Project: Gamma Legitimate Heir Project:Delta Qualifying Round

Comments

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Agreed with R3D.

Too many enemies, not enough enemies that pose a serious threat.

I'm also not sold on the one-way pads. Except for the annoying one, they don't do much of anything. Perhaps you could take them out, and put some mines between that bounceblock and the switch? Or actually, try a laser drone on the far right. Won't stop players from going for the switch, but might kill them on the way down.

Not bad

Though I think you have put in too many enemies, The map could do without the two normal zapdrones and maybe the gauss. Still, not bad!
Demo Data

AGD

Nice map, but the trap door switch isn't even needed. Was that your plan to have options reaching exit switch other than that trapdoor jump?

I quite enjoyed it, so I'll rate it 4/5
Demo Data

Speedrun

Almost maxed.
Demo Data