NUMA

Stemmed

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Author Meta_Ing
Tags author:meta_ing chaingun inspired-by-lord-day-buddylee-and-tempus-fugit minejumper or-should-i-say-lord-buddyfugit thanks-lord-day-buddylee-and-tempus-fugit unrated
Created 2013-07-30
Last Modified 2013-07-30
Rating 2 more votes required for a rating.
Map Data

Description Quick minejumper-esque map I made while my internetcablephoneeverything was down. I made no changes once my internetcablephoneeverything came back.

It's kinda tough, but I think you'll be able to manage.

Had the aesthetic concept of this [nmaps.net], and the minefield of this [nmaps.net] in mind, so thanks lord_day, buddylee, and Tempus_Fugit (or, rather, lord_buddyfugit) for the inspiration

Other maps by this author

Thumbnail of the map '(Killing the) Ghost Dragon' Thumbnail of the map 'Ninja Fodder' Thumbnail of the map 'Experiment II: Bit of everything' Thumbnail of the map 'Tinagttsam' Thumbnail of the map 'Wisp' Thumbnail of the map 'Definitely Not Subliminal Messaging'
(Killing the) Ghost Dragon Ninja Fodder Experiment II: Bit of everything Tinagttsam Wisp Definitely Not Subliminal Messaging

Comments

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AGD

Very fun map to play.
Demo Data

Ah well, maybe

If more people complain (and this map isn't rated by the time), I can change it to make it easier. (The last switch)

Ah!
I am a slight idiot. I've been getting the switches in the other order, meaning that I have to descend the right side with a chaingun on my ass... quite nasty. The beginning is tough, but totally doable. I still dislike that last switch, it's a bit too much of a spike for me, on a map this long. Still, I managed, so it's probably fine. Fun stuff!
Demo Data
The last switch is a bit of a squeeze, yeah, though of course I was going for a difficulty curve for the switches. (Strangely, it seems easier on v2.0, but that may just be me)

The beginning I think shouldn't be too hard once you work it out, but then again, that may just be what I like to call "author's bias".
Demo Data
lord_buddyfugit is also the best name ever. I find most of this map entertaining, but the very first section is frustrating as hell -- I probably get out of the bottom 10% of the time -- and the upper door switch seems a bit tight. Still, love the relaxing mine jumper parts, and the structure of the map is great, especially with the trap door gimmick.
Sorry for the ramble >_<
Demo Data