NUMA

lighthouse

Thumbnail of the map 'lighthouse'

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Author APulse
Tags author:apulse featured playable rated
Created 2013-03-17
Last Modified 2013-03-17
Rating
5
by 15 people.
Map Data

Description an electric puzzle-ish hive map

This map was featured on 2015-05-31

Floorguards – they're tricky little buggers, aren't they? Their name doesn't really do them justice. I mean, yeah, they can guard floors, okay. That's what they are there for, basically. So, realistically, you'd think – ha! Let's take away the floor, that'll teach them! - and they're like nope! Screw you, and the laws of physics too, while we're at it! Oops, there was a wall there? Haha, who cares?

Personally, whenever I see those smug green eyes, fully aware of the floorguard's reality-bending capabilities, I take it as challenge. Bring it on, I say.

Bring. It. On. — lifdoff

Other maps by this author

Thumbnail of the map 'lodsofemone' Thumbnail of the map 'hills' Thumbnail of the map 'incarcerated in the bathroom' Thumbnail of the map 'i have my dog on speed dial' Thumbnail of the map 'gopher-chucks' Thumbnail of the map 'eden'
lodsofemone hills incarcerated in the bathroom i have my dog on speed dial gopher-chucks eden

Comments

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Somewhat conceptual and interesting use of tiles. i enjoyed!

actually...

the official name is "floorchaser". Just look at the help menu if you don't believe me! However, in NED they are referred to as "floor guards". Weird, huh?

I like how this map

is a jumper, a puzzle and a concept map in one.

cool review

How odd.

I just played this a few days ago. Great map.

this is fun

not too difficult, nothing crazy, just a relaxed-ish unconventional floorguard map.
I am in awe of good DDA maps.
I rarely enjoy a jumper or a race.
I rarely dislike a good concept map.
That is something that I don't find to happen every day.

Nice. What nphasis said, basically. I'm a fan of this concept. Nice execution.
I haven't seen floorguards used this way, this well in a while.
It was a little underwhelming compared to the regular navigation. I appreciate that you were maintaining the aesthetic cohesion with the floorguard, but I think that it impacted the gameplay slightly negatively.

Still a great map though.

looks cool

fun challenge. Actually good use of the left-only factor of floorguards.

i'll have to make a new one then.
Demo Data
i have now broken all of your demos

AGD

This was let down a bit by a few odd decisions, especially that anomalous e-tile edge at the bottom.

Thought the switches would have worked better as gold too.
Demo Data

AGD -1

I don't know how to take that one.
This is a nice concept map, I don't know if it is in fact a feature worthy map, but it looks good, feels good, plays good.
have a 5.
(that one gold annoyed me)
Demo Data

fantastic concept

brilliant execution
feature worthy