lighthouse
Author | APulse |
---|---|
Tags | author:apulse featured playable rated |
Created | 2013-03-17 |
Last Modified | 2013-03-17 |
Rating |
5 by 15 people.
|
Map Data | |
Description | an electric puzzle-ish hive map |
This map was featured on 2015-05-31
Floorguards – they're tricky little buggers, aren't they? Their name doesn't really do them justice. I mean, yeah, they can guard floors, okay. That's what they are there for, basically. So, realistically, you'd think – ha! Let's take away the floor, that'll teach them! - and they're like nope! Screw you, and the laws of physics too, while we're at it! Oops, there was a wall there? Haha, who cares?
Personally, whenever I see those smug green eyes, fully aware of the floorguard's reality-bending capabilities, I take it as challenge. Bring it on, I say.
Bring. It. On.
— lifdoff
Other maps by this author
Comments
Pages: (0)
2015-06-01
actually...
the official name is "floorchaser". Just look at the help menu if you don't believe me! However, in NED they are referred to as "floor guards". Weird, huh?
2015-06-01
I like how this map
is a jumper, a puzzle and a concept map in one.
2015-05-31
this is fun
not too difficult, nothing crazy, just a relaxed-ish unconventional floorguard map.
2015-05-31
Nice little concept maps
I am in awe of good DDA maps.
I rarely enjoy a jumper or a race.
I rarely dislike a good concept map.
I rarely enjoy a jumper or a race.
I rarely dislike a good concept map.
2013-03-21
A cool idea and executed perfectly.
That is something that I don't find to happen every day.
2013-03-18
interesting mechanics
I haven't seen floorguards used this way, this well in a while.
It was a little underwhelming compared to the regular navigation. I appreciate that you were maintaining the aesthetic cohesion with the floorguard, but I think that it impacted the gameplay slightly negatively.
Still a great map though.
Still a great map though.
2013-03-17
looks cool
fun challenge. Actually good use of the left-only factor of floorguards.
2013-03-17
AGD
This was let down a bit by a few odd decisions, especially that anomalous e-tile edge at the bottom.
Thought the switches would have worked better as gold too.
Thought the switches would have worked better as gold too.
Demo Data |
---|
2013-03-17
AGD -1
I don't know how to take that one.
This is a nice concept map, I don't know if it is in fact a feature worthy map, but it looks good, feels good, plays good.
have a 5.
(that one gold annoyed me)
This is a nice concept map, I don't know if it is in fact a feature worthy map, but it looks good, feels good, plays good.
have a 5.
(that one gold annoyed me)
Demo Data |
---|
2013-03-17
fantastic concept
brilliant execution
feature worthy
feature worthy
calamity7
nice level of difficulty