NUMA

Dimension Pain - Elevator

Thumbnail of the map 'Dimension Pain - Elevator'

Hover over the thumbnail for a full-size version.

Author fonda
Tags action author:fonda back-and-forth elevator medium-hard-ish playable unrated
Created 2013-03-17
Last Modified 2013-03-17
Rating 4 more votes required for a rating.
Map Data

Description Hardest in the episode? Yup. Let's see my demo and GET ROCKING!

Other maps by this author

Thumbnail of the map 'Mines of INSANE 1' Thumbnail of the map 'Why Am I So Greedy?' Thumbnail of the map 'Dimension Layout - Time!' Thumbnail of the map 'Dimension Square - In A Diamond' Thumbnail of the map 'Dimension Hills - Everything' Thumbnail of the map 'Dimension Tileset - Blades'
Mines of INSANE 1 Why Am I So Greedy? Dimension Layout - Time! Dimension Square - In A Diamond Dimension Hills - Everything Dimension Tileset - Blades

Comments

Pages: (0)

Have an AGD, too.

It wasn't bad, but there's a lot to improve on. firetamer2 hits the nail on the head for this one.
Demo Data
I also have to say that complaining about not getting comments is a bad way to react to it. Maybe people just skip over the map because it looks amateurish (not in an offensive way). Like firetamer2 said, add some detail and texture to the tiles to make them a bit more interesting.
It DOES repeat until you unlock the last door.
You stand on steep slopes which end awkwardly. A boring, spiky, symmetrical shape not even centered or anything in a flat box, with mines on the top of spikes. You are forced to retrieve a key, travel to the other side of the map which is exactly the same, but mirrored, to get another key, and go back, and then back again. The drones are used as they're supposed to, but at least don't make the player do the same thing over and over, or have awkward mines. Also it will look better if you add more shape to your tiles, rather than them being flat and empty, but structures in the places the player cannot reach! Don't make them lines, make them buildings, architecture, art.

^ Constructive criticism; you just need to give the player more interest to play and beat the map: don't make them wait, don't make them repeat, don't make them run around in empty space.

And finally, if I take my own experience with maps like this: Early NUMA [nmaps.net] - some pretty good comments, full rating.
Recent NUMA [nmaps.net] - no comments for over 2 years.

AND NO MORE SHIT COMMENTS ABOUT NO COMMENTS!

WHAT?

This is a very important map to me!

Sorry, but

don't expect to get comments on your maps.

The community is dwindling and people usually flock towards the best maps AESTHETICALLY. I'm not saying this is a bad map, I'm just saying it doesn't look like a good one.

Map was fun, though generic. Can't say I liked it.

Demo

Didn't take very long for some reason.
Demo Data