NUMA

Slice of Life

Thumbnail of the map 'Slice of Life'

Hover over the thumbnail for a full-size version.

Author fingersonthefrets
Tags action author:fingersonthefrets dexter rated
Created 2012-12-04
Last Modified 2012-12-04
Rating
4
by 6 people.
Map Data

Description spent a fair while on this one! I love the line going across from about a quarter up from the bottom left of the map to the top right hand corner :)

Would love some comments :)

Edit: Thanks Pheidi, hopefully theres no enemy lag and the demos still work.

Other maps by this author

Thumbnail of the map 'Voiceless' Thumbnail of the map 'Rehearsal' Thumbnail of the map 'sketch' Thumbnail of the map 'Masterpiece' Thumbnail of the map 'Algernon Cadwallader' Thumbnail of the map 'greenandblack'
Voiceless Rehearsal sketch Masterpiece Algernon Cadwallader greenandblack

Comments

Pages: (0)

but my damn skills just don't let me to play it because I suck. :/

:(

This felt like a chore to play. I think you overdid the enemies somewhat, not sure the floorguard and drone are really needed next to the turrets.

The whole section on the right felt so pernickety and the later difficulty meant even after I'd got the hang of it I still seemed to have to play it over and over. I've had enough of that thwump room to last me for quite some time.

looks awesome

I'm gonna play it later :D
gauss trapped ya haha

nice demo

Yeah considered that. But gives you the opportunity to wait and dodge and the second opportunity to sneak a dodge under the mine, a little bit tense but i liked sneaking that second opportunity dodge in a lot.

Mildly Decent AGD

The thwump section was great. The rocket at the end was probably too unforgiving. 4
Demo Data
Very fun map though. I always appreciated gauntlet-type maps. :)
Demo Data

and thanks

for the key comment all the same :)
i guess unless you are going for speed in which case you are already wanting to ignore the gold, it's pretty likely you'd pick up the key by happenstance. Still it doesn't really detract from the map, just makes the key less needed, but i like it visually going down to the little blocked off area still feels like that extra bit to get AGD so I'm happy to leave it there. But I do get what youre saying

Hmm.

I never even considered climbing up that way; I was awkwardly walljumping up the left side and jumping off the top thwump. It was probably my least favorite part of the map, but now I see I'm just an idiot. Heh.

arggghghg. I will have an AGD for this soon.
Demo Data
(see my speed demo, you it's much quicker just to bypass it)

good tip!

Didn't realise but when i finally did that would have irked me heaps haha

Also,

perhaps the key to the gold room could have been placed in a more optional location? Not sure where that would be, though; you'd have to significantly restructure the map, but it's already solid as it is. Just thinking out loud.

Funfunfun.

I liked the top-left-ish area of the map, where you are climbing past the gauss and the rocket. Place your thwumps over the gold! They currently moved behind it. ;)

Good stuff.

here's an okay

AGD. Definitely beatable though.
Demo Data

speed-ish

another thing i really like about this map is how different the AGD path can be to the speed. Also all gold is most definitely gettable.
Demo Data

ARRRRR

SOOOO CLOOOSE
some gold I think is ungettable. 4/5
Demo Data