NUMA

right under my feet

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Author AVATAR_FANATIC
Tags author:avatar_fanatic rated
Created 2010-10-17
Last Modified 2010-10-17
Rating
4
by 5 people.
Map Data

Description i have no inspiration anymore.
for a while actually.
if you haven't noticed, i haven't submitted for a really long time.
i'm not leaving, though. it's all good.

Other maps by this author

Thumbnail of the map 'Aesthenosphere' Thumbnail of the map 'The Grand Finale' Thumbnail of the map 'The Fool on the Hill' Thumbnail of the map 'for lack of a better title...' Thumbnail of the map 'The Rime of the Ancient Mariner' Thumbnail of the map 'Give a Man a Fish'
Aesthenosphere The Grand Finale The Fool on the Hill for lack of a better title... The Rime of the Ancient Mariner Give a Man a Fish

Comments

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and so is the floor guard.

floorguards

placed perfectly. 5

4/5

I've never got inspiration :P

AGD-20 :
Demo Data

I wasn't a big fan of the floorguard, and having to try and get all the gold and avoid the floorguard and avoid the mine. Perhaps if I were more patient I'd find that a nice challenge. But as it is I'm not loving it. I like the rest of this map though.

hmm...

"Reminder!
You only have 10 more days to complete and submit your contest [nmaps.net] map so I can confirm the entry."

Hey man

Do you want to join my minimalism mapping contest ?
http://www.nmaps.net/206826 [nmaps.net]

and...

andreas_xx does not play

IT'S ChrisE!!!
You can not delete the objects that are already on the map (my little signature and the "c" of collab).

Regarding the tiles:

. You can not modify the space of the playable area.
. The 'E' tiles, the '5' tiles and other tiles within the playable area you can move and turn to your liking. Always within the playable area and respecting their ways if they form groups. You can not even add or remove tiles. Just move and turn (relocate). Must have the same amount of tiles within the playable area in the original one.
. You can change slightly and giving a personal touch in the lines decorative exterior tiles.


You must create a personal style and some similarities in the gameplay.
You must create progressive difficulty between the maps.
You must name each map as you want.

When you complete the 5 maps, you have to send them to me the following email address:
theother103@hotmail.com

This is so they can not watch what others do.
So as not to lose inspiration. And not having influences.
Also, when the mappack is compiled will be a better surprise for all.

Good luck and have fun creating the best maps.

HERE [pastebin.com]

o_O

I propose you something.

My next episode 8 is a collaboration with apakenua.
I have created 5 tilesets with a similar style and apakenua places the objects creating the same style and gameplay with increasing difficulty.

I want you and others (Sunset, miststalker06, lsudny, fireburnsfree, rozer, Chrdrenkmann, andreas_xx, brinleyfish, and romaniac) collaborate in the creation of a bonus mappack.

At ten I deliver you the 5 tilesets and ask the same thing to apakenua.
Include the bjects in the maps, creating a similar concept and gameplay, with progressive difficulty in episode.

No one could watch the episode 8 or any other maps.
Each of you will create the episode in its own way.
If being influenced by what he did the other.

It may be interesting to include in a mappack all the maps and then see the style you created each one, differences and similarities.
Everyone can play the mappack.

What do you think? I give you the 5 tilesets?

I await your response

hellooooooo

nice map

Cool level!

Please don't leave! :(
4/5 :D
how did you do this