Evacuate the Bridge!
Author | BluePretzel |
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Tags | author:bluepretzel ded eddymatagallos emg nreality puzzle rated |
Created | 2010-10-11 |
Last Modified | 2010-10-11 |
Rating |
4 by 8 people.
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Map Data | |
Description | Ded to EddyMataGallos. Enjoy solving some BP puzzle action.
Simple background image attached. |
Other maps by this author
Comments
Pages: (0)
2010-10-13
Hey
Do you remember that you've playtested a map for me, it is submitted now. Please have a look :). [nmaps.net]
Hey, I read that you wanted a completion demo for this [nmaps.net] map, here you have ;D
Demo Data |
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2010-10-12
And now speedrun!
Same route, but cleaner.
Thanks again for the ded ;D
NReality
Speedrun
661 frames
Thanks again for the ded ;D
NReality
Speedrun
661 frames
Demo Data |
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2010-10-12
I told you
Using your new route ;D
109.750
NReality
AGD
890 frames
109.750
NReality
AGD
890 frames
Demo Data |
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2010-10-11
I love it
I like the triple jump part.
2010-10-11
alright...
your map was cool. I loved how you remade your first map.
2010-10-11
Ehm...
I improved it today, but tomorrow I'll continue :)
Thanks you again ;D
Speedrun
NReality
682 frames
Thanks you again ;D
Speedrun
NReality
682 frames
Demo Data |
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2010-10-11
Oh, I almost forgot!!
Thanks you a lot, this map is great =D
I attach here my speedrun, I'll improve It tomorrow also,thats for sure.
NReality
692 frames
I attach here my speedrun, I'll improve It tomorrow also,thats for sure.
NReality
692 frames
Demo Data |
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2010-10-11
sloppy run
but i broke 700 like i wanted to... speedrun
Demo Data |
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2010-10-11
i dunno but
im finding the chimney really easy and fun...
Demo Data |
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2010-10-11
3/5
First time i played i thought it was a great map BUT..
this chimney is very irritating, i dead twice on it in fbf mode.. And trust me i was taking all the possible jumps !
The 2 trapdoor are useless, i can caught this switches without hitting the mines.
The rest of the map is good but nothing particular, aethetic is nice ;)
this chimney is very irritating, i dead twice on it in fbf mode.. And trust me i was taking all the possible jumps !
The 2 trapdoor are useless, i can caught this switches without hitting the mines.
The rest of the map is good but nothing particular, aethetic is nice ;)
2010-10-11
1 isn't a snipe.
Sorry I didn't comment, I tend to leave maps alone when I dislike them, but I *really* disliked this one, and I know you can do a lot better.
If you want actual critique; I advise you against ever putting a necessary chimney jump through locked doors into a map. It's practically out of your control, and it kills you half the time. Very annoying, especially if you're trying to do runs.
The player spends about a quarter of a second under threat from that gauss and the thwumps, the rest of the gameplay is arbitrary climbing, a bounceblock jump, etc. In other words, very little in terms of stimulating gameplay here for me.
Of course, this is all critique from an "action" mapper's perspective, but still, in terms of being a puzzle, this still doesn't stimulate me.
Oh, and I know it's trivial, but the aesthetics didn't do much for me at all, either.
Note that I mean this all in good spirit. I like you, but I think this map is "very poor".
If you want actual critique; I advise you against ever putting a necessary chimney jump through locked doors into a map. It's practically out of your control, and it kills you half the time. Very annoying, especially if you're trying to do runs.
The player spends about a quarter of a second under threat from that gauss and the thwumps, the rest of the gameplay is arbitrary climbing, a bounceblock jump, etc. In other words, very little in terms of stimulating gameplay here for me.
Of course, this is all critique from an "action" mapper's perspective, but still, in terms of being a puzzle, this still doesn't stimulate me.
Oh, and I know it's trivial, but the aesthetics didn't do much for me at all, either.
Note that I mean this all in good spirit. I like you, but I think this map is "very poor".
2010-10-11
Demo
to illustrate my words.
Demo Data |
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2010-10-11
Countersnipe
also, sub-par for you, i don't get the puzzle element, i did everything just like in your demo but i stil can't pass the door, unless the 'puzzle' is chimneying fast enough to get past the door.
miststalker06
AGD.