NUMA

Sensei Orange

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Author n0_ma11y
Tags author:n0_ma11y box hard rated sensei tile-set tiles
Created 2010-09-01
Last Modified 2010-09-02
Rating
5
by 6 people.
Map Data

Description Master Orange's brother.

Other maps by this author

Thumbnail of the map 'n0ma11y's very last map ever good bye I am leaving.' Thumbnail of the map 'It's hard' Thumbnail of the map 'As the world turns' Thumbnail of the map 'Sparky' Thumbnail of the map 'Rocket challenge White Rabbit ReVamP'd' Thumbnail of the map 'Mike.'
n0ma11y's very last map ever good bye I am leaving. It's hard As the world turns Sparky Rocket challenge White Rabbit ReVamP'd Mike.

Comments

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There is no aggressive enemies, no golds, but still funny to play. It's hard to do.

So, it's a really good map.

Editing maps before people post demos is not cool.
It makes their demos invalid.

WOOO

completion =/
Demo Data

Interesting

The thumbnail hasn't updated from when you've made your changes

And the second

Much faster, just a couple misfires both at the exit switch, and climbing the right side. Faster even then natures_peril on NReality, who I am assuming used the old cheated route, since he dies at the mines on the floor :)
Demo Data

Completion

There's two ways to get up to the exit switch once you're in the middle of the tiles. Here's the first way I did it, as part of a very very slow run.
Demo Data

relax

just save whatever you've done and then when you feel like it again you can go back to it and if you never feel like it don't. There's no point doing it if you don't enjoy it. I did mine over a period of about a month just working on it every once in a while but then I do enjoy extended complex projects and have quite a lot of patience. To be fair I did warn you two posts below this. If it makes you feel any better I'm having endless problems with one of the nreality maps I'm working on also. On a practical note 96 pictures sounds very high I used about 20 to 30 and my demo was around 200 frames long.

Thats cool

the problem you'll have with this though (if I've interpreted it correctly) is that you'll need one pathed object every couple of frame which will lead to fairly major lag for a longer demo. The reason I did it the way I did and not this way was to reduce lag. Also heres a cool practice map I made back when I was working on that http://pastebin.com/4kcmHjBK [pastebin.com]

go for it

its quite hard and takes a long time though.

KK
Beautiful jumper. Just add mines or one-way or everything on the walls and on the floor for force people to use the good way. 5aved
Demo Data