NUMA

oddles of fun

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Author steve69
Tags author:steve69 easy fun long playable tileset unrated
Created 2010-06-10
Last Modified 2010-06-10
Rating 4 more votes required for a rating.
Map Data

Description it has a very good flow and its fun enough for me to say "oddles"

Other maps by this author

Thumbnail of the map 'twisty city'
twisty city

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it seems like you just die.
Okay, the most likely reason its Nan'd:
When you make a level, remember to CLICK OUT OF THE TEXT BOX when loading it. If you don't, you will place a 'L' in the data, which Ned doesn't recognise. This will ruin the end number(s) of the last object you placed, which NaN's it. To get rid of NaN’d data, just select the object that has ‘NaN’ at the end, and delete it (such as: !3^324,NaN). Then, replace it. Don’t NaN it again, though :P
Hope I’ve helped!

~BP
900006190000619000061960211501021150102115010G4025031402503140250310214003111400311140031140150021115002111500211505034021503402150340210303114010311401031140102021150102115010211501404025031402503140250315014003111400311140031103150021115002111500211025034021503402150340214003114010311401031140150021150102115010211501034025031402503140250310214003111400311140031140150021115002111500211505034021503402150340210303114010311401031140102021150102115010211501404025031402503140250315014003111400311140031103150021115002111500211025034021503402150340214003114010311401031140150021150102115010211501034025031402503140250310B140031114003111400311@>150021115002111500211P0503402150340215034021A303114000311400031140031|5^756,36!11^72,540,756,516!3^696,96!3^408,96!3^120,96!3^552,264!3^264,264!3^696,432!3^408,432!3^120,432!10^552,96!10^264,96!10^696,264!10^408,264!10^120,264!10^552,432!10^264,432!0^324,36!0^336,36!0^348,36!0^324,156!0^336,156!0^348,156!0^324,204!0^336,204!0^348,204!0^324,324!0^336,324!0^348,324!0^324,372!0^336,372!0^348,372!0^324,492!0^336,492!0^348,492!0^36,384!0^36,396!0^36,408!0^36,420!0^36,432!0^36,444!0^36,456!0^36,468!0^36,480!0^36,48!0^36,72!0^36,96!0^36,120!0^36,144!0^36,210!0^36,228!0^36,246!0^36,264!0^36,282!0^36,300!0^36,318!12^372,564!12^468,564!12^564,564!12^276,564!12^180,564!12^84,564

i tried but it wasnt working
I had to manually remove the Gauss from the code before I could test it.

woah,

play this in nreality, you can;t get past 134 frames before the gauss shoots you.