NUMA

Now You've Got Something To Die For

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Author Tryptafeind
Tags action author:tryptafeind challenge fun unrated
Created 2010-04-01
Last Modified 2010-04-01
Rating 4 more votes required for a rating.
Map Data

Description Now you've got something to die for
Now you've got something to die for
Infidel, Imperial
Lust for blood, a blind crusade
Apocalyptic, we count the days

Bombs to set the people free, blood to feed the dollar tree
Flags for coffins on the screen, oil for the machine
Army of liberation, gunpoint indoctrination
The fires of sedition
Fulfill the prophecy

Now you've got something to die for
Now you've got something to die for

Send the children to the fire, sons and daughters stack the pyre
Stoke the flame of the empire, live to lie another day
Face of hypocrisy, raping democracy
Apocalyptic, we count the days

We'll never get out of this hole, until we've dug our own grave
And drag the rest down with us, the burning home of the brave
Burn
Now you've got something to die for
Now you've got something to die for

Other maps by this author

Thumbnail of the map 'Hive' Thumbnail of the map 'Wavy.' Thumbnail of the map 'Shore Lined Poison' Thumbnail of the map 'VX Gas Attack' Thumbnail of the map 'Atlas Air' Thumbnail of the map 'Solow'
Hive Wavy. Shore Lined Poison VX Gas Attack Atlas Air Solow

Comments

Pages: (0)

There's a fine line

between rewarding challenge and frustrating chore. This falls into the latter category, unfortunately.

One thing I've noticed about your maps so far is your tendency to over-complicate things. Complex is good, but you need to leave a little room to breathe.

Too many active enemies in any given area just makes things feel cluttered instead of intricate.

I play them all. This map is a challenge; it isn't supposed to be easy. It's rewarding. Just because you can't beat it doesn't mean that this isn't possible.

By the way, did you ever try the cheap way of going straight up in the first quadrant?

that gap between the bounceblocks is too freaking small to get through quickly. seriously, at least play your maps before submitting them, and don't half-ass the gameplay when it is essential in a map like this.
Demo Data

Way to hard for me.