NUMA

On Stage

Thumbnail of the map 'On Stage'

Hover over the thumbnail for a full-size version.

Author Arctic_Pony
Tags action author:arctic_pony playable rated
Created 2010-02-05
Last Modified 2010-02-05
Rating
4
by 7 people.
Map Data

Description action map, this one uses a trapdoor propulsion mechanic in a pretty specific way, however in order to be used correctly you need to move into the trigger starting from the middle part of the map and moving toward the sides, which is sorta offputting, but when used correctly its a fun way to move through this map. tell me what ya think, im not really sure how i feel about this map as a whole. rce :)

Other maps by this author

Thumbnail of the map 'Hypothetical, The' Thumbnail of the map 'Crayola' Thumbnail of the map 'Mercury' Thumbnail of the map 'Short-term Gamble' Thumbnail of the map 'Flinch' Thumbnail of the map 'Magnetic North'
Hypothetical, The Crayola Mercury Short-term Gamble Flinch Magnetic North

Comments

Pages: (0)

Finally improved

Sub-600 AGD
Demo Data

Like this

Demo Data

Here's an ok agd

It could be faster but the lower gauss keeps raping shooting the ninja just before the exit. =|
Demo Data

awesome

this is a really cool challenge. while not being overly difficult, it still requires an element of skill. the mild enemies worked well too. not too easy, not too hard.
nice one.

amlt.

agreed, i was just exploring concepts, and i liked that with this you could only do it once, i appreciate the input though.

4.5^

great concept.

thanks guys :)

faster agd
Demo Data

Best!
Demo Data

Better this time. Also, so far, every demo frame-count has been divisible by five.
Demo Data

Lame AGD
Demo Data
I think the operation of the trap door mechanism can only really be off-putting if you try to stop and gather the gold or keys on the way up; but if you just go straight to the top (like I do) then I think the trapdoors are a cool feature that make the map that much more fun. The main complaint that keeps popping into my head when I play this is actually with where you placed the "finish key." I wish it was centered like the key across from it mostly so that you could do a wall-jump and still grab it like you can with all the other keys. Anyway, I like this, and I think that trapdoor trick can probably be taken advantage of in other situations, too. Okay agd:
Demo Data

Nice

Tough to figure out at first, then it gets easy. Nice map. What do you think of my maps?
Demo Data