Illusions
Author | RadiumFalcon |
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Tags | abstract action aild author:radiumfalcon ded featured hard rated |
Created | 2010-01-27 |
Last Modified | 2010-01-27 |
Rating |
4 by 29 people.
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Map Data | |
Description | whew. i spent about 2 hours on this beast. it feels so RF to me which makes me really happy. i think you guys will love or hate this one. Dedicated to furry_ant for being a good friend.
rate and comment. -- took toasters advice and added a laser |
This map was featured on 2011-01-07
What do I love about RadiumFalcon?
Many things... But most of all his definitive style. Here especially; RF creates once again a classic fusion of both open space in tiles and claustrophobic gameplay that will keep your fingers on the edge of their keys. The drone placement is perfect, along with the mines that are cruel in punishment for one wrong step.
Style as a concept often is an illusion for many authors, but RadiumFalcon is the real thing.
— superstardomX_
Other maps by this author
Comments
2011-01-09
ARE YOU INSANE
THIS IS RIDICULOUS
LY HARD
LY HARD
2011-01-08
Hey man
Yeah really pissed off about that - read my comments on Blackson's current featured map to see what happened.
2011-01-07
moast awesome gameplay
and the tiles are absolutely beautiful
totaly faved
totaly faved
2011-01-07
this is still good
2011-01-07
aha, that's actually pretty funny sunset.
I like it when maps I've already favorited are featured ;)
2011-01-07
only 2 hours?
2011-01-04
because superstardom favorited it
eh nevermind.
2011-01-04
inb4feature!
...
2010-09-28
Mooooonwalk
.
Demo Data |
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2010-02-14
Make maps plz
2010-02-09
yeah for sure
just get on #riot
2010-02-04
lovit
its wort its time
4.5aved
4.5aved
2010-02-04
get on gmail
we need to talk
2010-02-01
lolz i was waiting for you to notice
http://www.nmaps.net/192257 [nmaps.net]
2010-01-29
Haha, thanks.
2010-01-29
Mediocre demo.
We should totally collab sometime.
Demo Data |
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2010-01-28
Wow.
I can't get a decent demo at the moment, but I really like this map. It breaks away from what you usually churn out, yet it keeps all of the iconic characteristics local to your maps. Those one ways were absloutely fantastic. I really enjoyed going over the top of them. Fave'd.
2010-01-28
Thanks man <3
I really like this.
By the way, I have some absolutely fan/fucking/tastic news which you have probably heard already but may not have done.
Keep reading.
Just a little bit more.
NEW AILD ALBUM IN SPRING. AJHHSHAS.
By the way, I have some absolutely fan/fucking/tastic news which you have probably heard already but may not have done.
Keep reading.
Just a little bit more.
NEW AILD ALBUM IN SPRING. AJHHSHAS.
2010-01-28
*claps*
.
if you would just stick to one theme through your map (and don't say your theme is radium-y jumbelness), they would look really great. like this here bottom left was a step in the right direction. it even merged well with the more blocky tiles in the rest of the map. but the objects came at you like a rabid coyote, and ruined the whole mesh.
i did not actually play the map, mind you.
i did not actually play the map, mind you.
2010-01-28
Oh, ska beat me to it.
I didn't realize I spent so long playing it
2010-01-28
I hate to be the first dissenting voice,
but I didn't like this at all. The laser was a major pain the ass, the timing on the drones seemed way off and the glitch through the one-way as an intended part of the game play is a little lame. You've made much better maps.
And to answer your question: yes; actively, no
And to answer your question: yes; actively, no
2010-01-28
groovy
.
Demo Data |
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gabe_stalberg
more tedious