NUMA

rock bottom

Thumbnail of the map 'rock bottom'

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Author apse
Tags action author:apse featured playable rated
Created 2009-12-16
Last Modified 2009-12-16
Rating
4
by 18 people.
Map Data

Description redux of that progressive mine jumper thing.

This map was featured on 2010-02-04

Are you feeling a little bit stressed? Perhaps overworked? Has the economy got you – in the word(s) of Lil Wayne – ‘Down’? If you feel like you are hitting rock bottom – salvation is here; it is in the soul of this very map - lovingly constructed with Apse’s own creative desires. This experience is truly one of disorientation, exploration and rejuvenation and maybe – just maybe – you will rise from the ashes and transcend your preconceived notions of what a map can be. — ska

Other maps by this author

Thumbnail of the map 'alternate ending' Thumbnail of the map 'pale' Thumbnail of the map 'clip' Thumbnail of the map 'stripped out' Thumbnail of the map 'vicious cycle.' Thumbnail of the map 'bound'
alternate ending pale clip stripped out vicious cycle. bound

Comments

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that is good.

one should always dig.

First try Agd
Demo Data

Man

I worked long and hard on this AGD.
Great map, good fun. But my brain was confused because the gold is easier than the exit switch to get ><
Demo Data

Strange.

I swear this has already been featured...

Or, I've just played it before. Either way, nice map.
Demo Data

xela demos always embarrass the piss out of me.

Fun,

not very difficult.

I like those progressive mine jumper things... this is no exception. congrats, apse :)

Oh yes

some good features lately

AGD

Pretty fun
Demo Data

yeah,

aesthetically it looks much better as is.

and yeah, congrats on the feature, man. :)

yeah

i considered that, but i wanted it to be a bigger challenge to complete the map. i also liked the idea of the gold being seperated by the exit switch.
thanks for the feature ska :D

I'll tell you what

I was so geared up to dislike this map. I looked at the thumbnail and thought "hm, it looks like it has a lot of generic gameplay."

I'm really glad that I was wrong. I loved how you utilised the same mine layout to give a variety of different challenges with the jumps, each of them playing similarly enough to make the whole map feel really cohesive and full.

The only thing that put me off a bit was that the jump for the middle gold (and back) was easier then the one for the exit switch. It felt to me like they should've been swapped around.

4
Demo Data

5/5

a piece of cake (not easy, just tasty)

NGD
Demo Data

loved it!!

soo well put together and not overly long or hard. 5

Faster AGD

Took me a bit to figure it out but it's actually pretty fun.
Demo Data

Excellent!

Sound concept and perfect execution. It has an essence of stepself himself thrown in and the optional difficulty curves add to the map's charm.

A definite 5 from me.

Lousy agd
Demo Data

you think?

i played it again later and decided it was too difficult to simply complete.

Fun

but hard!