>maze<
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2010-04-20
This...
is not bad.
Not exactly.
That said, you put a really long, pointless bit in front of a bit which looks like it might be challenging, when I play it.
I don't make maps, and I haven't been on NUMA long, but I still advise avoiding doing such a thing, because even if both parts are cool, the player winds up frustrated at the map.
I haven't finished or rated yet.
Not exactly.
That said, you put a really long, pointless bit in front of a bit which looks like it might be challenging, when I play it.
I don't make maps, and I haven't been on NUMA long, but I still advise avoiding doing such a thing, because even if both parts are cool, the player winds up frustrated at the map.
I haven't finished or rated yet.
2009-12-05
welcome to NUMA
i see you've already met the mighty ZTHING trust me listen to his advice i would say hes the best advice giver on NUMA anyway i thought this map was a great map for a first im a very generous person so 4.5
2009-12-05
Welcome to NUMA
Listen to the following and you'll improve quickly:
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
matthewstras
Yeah I just died.