NUMA

nReality Example

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Author bufar
Tags author:bufar dronemod nreality playable unrated
Created 2009-10-29
Last Modified 2009-10-29
Map Data

Description no_ma11y wanted to know how to make a triggerable drone with a custom path. Here's how:

First let's look at the code for the locked door and then the drone:
9^348,252,0,0,25,14,1,0,0^1
6^372,252,2,0,122,0^5,,0000N^1,1^RDDDDS,6
The underlined section first tells the drone what speed to move at, and then the tiles it should lay down.
The parts in bold match the drone to the door. The first 1 in the drone's code tells it to wait until the switch is set to start moving.
The italicized section tells the drone how to move. The first part tells the drone to move right once, then down four times, and then stop. R = Right, L = Left, U = Up, D = Down, Anything Else = Stop. The 6 tells the drone to follow the path we set for it.

If you have any questions, please ask.

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Comments

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YAY

Probably max
Demo Data

Fastest I could get

Demo Data

Thank you looks like i had it bakward :P

ooh! pretty!

nice tile work there, no_ma11y...
100% completion
Demo Data

Thanks for the ded!

Here's the problem:
The first number determines if the drone waits for the trigger or not. If that number is 1, it waits. If it's anything else, it won't wait. You should have it set up like this:
Door 1: ^1
Drone 1: ^1,1
Door 2: ^2
Drone 2: ^1,2
Also note that the door doesn't have any commas. If there is a comma, it makes the first number a start trigger and the second number a stop trigger. But you don't need to worry about that for what you're interested in.

It won't work. I had two tile drones, but one went before i had the switch. why? i put the 1 there too. i also used:
^1,1... for door
^1,1... for tile drone 1.
then i used
^2,1... for nest door
^2,1... fore next tile done

but it dient work :(
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000C1111111111D0000000000?E0000000000B@000000000CA0B111111E0>D00000000?E?D>D0000CAC@B@0000000CAC1@B@00?E?1D>D000000?E?E>D>D00CACAB@B@00000CACA0B@B1111111D>D0000?E?E00CA0000000000B@000CACA0?E?111111111ACA00?E?E00CACACACA00?E?E000CACA0?E?E?E?E000CACA00?E?E00CACACACA00?E?E000CAC1111111E?E000CACA00?E0000000000>D00?E?E000>D>111111111@B@0CACA0000B@B@CACA00>D>D?E?E00000>D>1E?E0000B@B1ACA000000B@BAC111111D>E?E0000000>D000000000000CA00000000B111111111111E000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^588,372!0^180,450!0^192,456!0^204,462!0^216,468!0^228,474!0^240,480!0^252,486!0^264,492!0^276,498!0^288,504!0^300,510!0^312,516!0^324,522!0^336,528!0^480,72!0^492,78!0^504,84!0^516,90!0^528,96!0^540,102!0^552,108!0^564,114!0^576,120!0^588,126!6^396,300,5,1,1,1^180,-0.2,500,0,0!6^588,156,5,0,0,2^^^564.162:324.282:324.528:588.402:588.150,8,,1.5!!6^180,228,5,0,0,0^^^180.228:324.288:324.522:180.450:180.222,8,,1.5!11^324,378,324,288^^^180.222:480.72:588.150:324.288,8,,2!11^468,210,468,306^^^180.450:336.528:588.402:468.306,8,,2!1^348,468

OMG a whole map... for me???

*bursts into tears.*