NUMA

panic switch [silversun]

Thumbnail of the map 'panic switch [silversun]'

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Author RadiumFalcon
Tags author:radiumfalcon i know moa-reject pickups rated right
Created 2009-10-22
Last Modified 2009-10-22
Rating
4
by 8 people.
Map Data

Description

Other maps by this author

Thumbnail of the map 'process zero' Thumbnail of the map 'pray for villains I' Thumbnail of the map 'pray for villians II' Thumbnail of the map 'optimal' Thumbnail of the map 'Superstructure D' Thumbnail of the map 'blood red throne'
process zero pray for villains I pray for villians II optimal Superstructure D blood red throne

Comments

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hi

agd
Demo Data

Great dronework.

The bottom was, in my opinion, the best part of the map. Very intuitive of you.

really slow AGD

great map. the rocket was really fun. faved
Demo Data

Sweet

The only problems were some of the gold at the top. Rest was sick.

Faved

Rated. Awesome map.

Wanna collab? If so, http://pastebin.com/m64a6e026

its a song

silly ethel :-\

retile:

http://www.nmaps.net/183980

Open bits in your maps are always better than the inside bits, although this was a step in the right direction. I didn't like how the gauss interacted with half of the third drone's path. The outside rocket-play was somewhat satisfying.
or at least make it more relevant. Also: http://www.nmaps.net/177467 [nmaps.net]
and the oneways were for aesthetic value. have some [nmaps.net] good oneways.

lameass name

and I like most of the gameplay, but the oneways should have been used better. I'm using skyray as my reference point as to what good oneways are.