NUMA

cathodes and cathedrals

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Author astheoceansblue
Tags 209 author:astheoceansblue unrated
Created 2009-06-20
Last Modified 2009-06-20
Map Data

Description symmetry without being completely obvious

Other maps by this author

Thumbnail of the map 'Constructs. Con Husks.' Thumbnail of the map 'movie love and tunnel vision' Thumbnail of the map 'Introducing Palace Players' Thumbnail of the map 'The moon is a light bulb breaking' Thumbnail of the map 'Girders' Thumbnail of the map 'Map Theory: Function and Form'
Constructs. Con Husks. movie love and tunnel vision Introducing Palace Players The moon is a light bulb breaking Girders Map Theory: Function and Form

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I was amazed by all of them. After all these months, I did a replay session... I'm even more amazed.

It would be cool if you made something like cathodes and cathedrals, it still remains one of my favorite maps ever! :)

fastest agd

really fun level.
Demo Data

Fastest AGD

That took me a bit.
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AGD

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Heh.

Pariah, I haven't been called that in a while :)

Thanks for the feedback guys, appreciated lots.

I might add

that timing the thwump is key to a fast demo; I finally managed to find different routes than usual, which includes jumps that I didn't find oppertune before. It opens up a whole new side to the map, one that excites me so! ahaha, how vaudeville, but anyways I found a new appreciation for the flow the tiles provide and the tension that the upper core area provides; really an emotional ride!! another reinforcement for my reason of faving this. I don't find this bland at all, more uplifting!!!
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a histerical death

the map is more restricting than it first seems, with the mine-fence and the symmetry of the tiles. this really made me think as to how I should move around without falling to my death or getting shot -- the demo provides such a failed attempt -- really a brilliant, deceptive map that prettymuch defines a regiminetal government! nice work Pariah, I just love for it!
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AGD

loved loved loved it!! I loved the layout of everything here, that bottom chamber can get pretty hectic.
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completion

the thwump was great, and the drone pathing was classic atob. I loved the lower left drone.
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could you please disable this account? people know the password and screwing around.
Evil_Sire is he. Has made a few comments (some on his own maps) saying so, and I've cleaned out a few comments of his from the modqueue saying some fairly foul things. He is technically permanently banned for being disruptive and trolling, not only the forums but NUMA as well.

It's your call, but I would prefer if he were permanently banned. This is because he's been fairly disruptive already and who knows how much worse he'll get.

Just thought I'd let you know, now that you're back and everything.

Thanks,
-origami_alligator-
NUMA Moderator

Put it up

in the map rating thread on the forums if it doesn't get any more attention, that should help a little bit.

SIGH

only one vote on our map...thats kinda upsetting...and it was by you...i was curious as to what people thought

and if so

what would you prefer to call it...i was thinking "into the Abyss" A for the fact that there are two a's in the tiles :)

do you

want to post this or can I?

Here is

as far as I could get let me know what you think. http://pastebin.com/m2b268c76

Could

you maybe set up some tiles and I will add objects. Then we shall see where that takes us? or do you have a better way to go about it?
(the ornate thing)
Perhaps the gold is just a little too yellow.
a little ornate. The whole cathedral theme.

I don't think it looks too busy at all, in fact it's one of the tidiest maps I've made, imo.

No, it's just

that all togheter it looks a little much

AGD.

The gameplay is rich, so it's not that. It probably feels a little bland because there aren't any of the superfluous items you usually put in.
Demo Data

It's definitely

a little too bland for my tastes, but I reckon the mechanics are solid enough to keep it listed.

Thanks for the feedback.

Hmmmm

This felt a little blander than your usual stuff, but there's no denying the mechanics. The one way stuff with the thwump was pretty clever, as crescor said.

I agree

with crescor. Good solid aesthetics and gameplay all round, quite fun too.
Faved
Thinking you need to use the launchpad to complete and when you're up realising that you need to go down again.

I thought the gold was a little too much though.

BRILLIANT

Love the gameplay and the aesthetics. 5aved, flawless.