Race V
Author | nnds |
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Tags | author:nnds hard nnds playable race unrated |
Created | 2009-05-14 |
Last Modified | 2009-05-17 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | The V. Part of my race levels.
part1:http://nmaps.net/129338 [nmaps.net] part2:http://nmaps.net/131739 [nmaps.net] part3:http://nmaps.net/128438 [nmaps.net] part4:http://nmaps.net/129334 [nmaps.net] enjoy PS approved and works fine |
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Comments
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2009-05-15
yeah destiny....
flow was also a bit jerky.
NR
NR
2009-05-14
i agree with destiny too
personally i like more open races, and this one felt a little squished.
Demo Data |
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2009-05-14
pretty much
exactly what destiny said
2009-05-14
Faster
Frankly, I didnt like it :/
The aesthetics were brilliant, mostly. No worries there. However, the flow was a little bumpy. Allow me to expand.
There are two main styles you can make flow with:
- You can give the player a certain amount of freedom with movements. Most of the time this is done, the outcome is somewhat abstract.
- You can keep a set path, normally very smooth, all obstacles can be almost efforlessly avoided in most instances, often reffered to as generic.
What you have done is a combination of the first point, but with no room for error. I.E - the second floorguard. If you had removed the mine, the player would have had much more freedom by being able to choose when to jump.
Because you've done that odd combination, the outcome is somewhat stop-starty and requires near perfection through some sections. This is why i disliked the map.
No rating, but take that into consideration in future races ^^
The aesthetics were brilliant, mostly. No worries there. However, the flow was a little bumpy. Allow me to expand.
There are two main styles you can make flow with:
- You can give the player a certain amount of freedom with movements. Most of the time this is done, the outcome is somewhat abstract.
- You can keep a set path, normally very smooth, all obstacles can be almost efforlessly avoided in most instances, often reffered to as generic.
What you have done is a combination of the first point, but with no room for error. I.E - the second floorguard. If you had removed the mine, the player would have had much more freedom by being able to choose when to jump.
Because you've done that odd combination, the outcome is somewhat stop-starty and requires near perfection through some sections. This is why i disliked the map.
No rating, but take that into consideration in future races ^^
Demo Data |
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miststalker06
Wow :o
I really enjoyed this map and I strongly disagree that some sections require perfection, as there has to be some challenge. The only place that lacks flow is the bottom part, when you land on the door. But because I like it this much, I'll reward it with a 5/5.