NUMA

Sa-neak ATTACK!!!

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Author BionicCryonic
Tags author:bioniccryonic gold unrated
Created 2009-02-17
Last Modified 2009-02-17
Rating 5 more votes required for a rating.
Map Data

Description Prea-empitive strike!

Other maps by this author

Thumbnail of the map 'Tech Challenge #4' Thumbnail of the map 'Tech challenge #6' Thumbnail of the map 'ForeverVigilant' Thumbnail of the map 'ForeverLost' Thumbnail of the map 'ForeverSearching' Thumbnail of the map 'ForeverCautious'
Tech Challenge #4 Tech challenge #6 ForeverVigilant ForeverLost ForeverSearching ForeverCautious

Comments

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AGD

Hi
Demo Data
Can you get an account on therealn? We can trade maps like that, and it would be a lot safer.

http://forum.therealn.com [forum.therealn.com]

Here

http://nmaps.net/164018 It didnt let me post the comment cuz it has way too many characters.

Thanks.

It's hard, I think you're the only one with me right now; I'm going to try to gather more troops.
You got it, I was stuck on the map :) Tomorrow I'm making more mods (today is thursday).

Got it.

0000000CA0000000000000200?QQQQI00000000000000000N0=QQ@00000000000000000C0PN0P000000000000000OK10PN0P000000000000000I0BPPN0P00000000000000000C0PN0P0000000000400000?E?AC0D0GOOOH0030140030>D>@B0NMI021111101111100B0PN0E00001502105000200N0PN0P00001000200000000>OO;0A00001000000000000000000000010000000000000000000000140000000400000000000001111400301400000000400315021011011000000301111500000210504000031015GO0000000200011111110500000000000000502150200000000000000000001000000000000000000000010000000000000000000000100000004J40000000000001400003014FQ0000000000021111110111111000000000000002105GO0020400000000000002000000001400000000000000000000021403000000000000000000311110000000000000003101150200000000000000010001000|5^612,276!6^420,204,2,0,0,0!9^360,516,0,0,15,21,0,-1,0!9^432,516,0,0,17,21,0,0,0!9^408,204,0,0,17,8,0,-1,0!9^480,204,0,0,19,8,0,0,0!9^576,276,0,0,24,11,0,-1,0!9^648,276,0,0,26,11,0,0,0!9^192,444,0,0,8,18,0,-1,0!9^264,444,0,0,10,18,0,0,0!6^372,516,2,0,0,0!6^204,444,2,0,0,0!7^636,444,2!7^636,444,0!7^396,444,2!7^396,444,0!9^324,468,0,0,30,18,1,-1,0!7^444,540,3!7^498,234,3!7^282,474,3!7^516,468,3!7^540,468,3!12^516,444!12^540,444!12^528,438!12^528,426!12^744,432!12^756,432!6^108,108,2,0,2,0!7^156,96,0!9^108,108,0,0,25,11,1,0,0!9^120,564,0,0,8,18,1,-1,0!9^84,528,1,0,3,21,0,0,0!9^72,516,0,0,3,21,0,-1,0!6^204,228,2,0,1,2!6^180,228,2,0,1,2!9^288,180,0,0,12,7,0,-1,0!2^300,180,-1,0!6^132,180,2,0,0,0!6^156,180,2,0,0,0!6^180,180,2,0,0,0!9^264,180,0,1,12,7,0,0,0!11^288,180,750,420!9^228,444,0,0,30,18,1,0,0!7^66,180,1^^,,,1.2!9^756,420,1,0,29,20,1,0,0^,,2!9^762,420,1,0,29,20,1,0,0^,,1!7^48,240,3!7^72,240,3!7^72,228,3!8^108,228,1!8^96,228,1!8^102,228,1||||11,xw,4.5;11,yw,4.5;11,fallspeed,2.1428574;11,raisespeed,0.8571426;0,r,4.5;0,speed,0.5;1,r,4.5;1,laserLen,3.5;2,r,4.5;3,r,3;4,xw,4.5;4,yw,4.5;4,sleepThreshold,35;5,r,3;5,strength,2.5714284;6,closeAimSpeed,0.025;6,midAimSpeed,0.0175;6,farAimSpeed,0.015;6,aimSpeed,0.015;6,outerThreshold,4608;6,midThreshold,882;6,innerThreshold,288;7,r,3;12,r,5;14,r,6;15,r,2;16,detectRadius,50;;16,speed,0.5;16,r,4.5;101,maxvelocity,1;102,maxvelocity,1;103,maxvelocity,1;121,r,4.5;121,speed,0.5;13,maxspeed,1,7142858;7,speed;4;
|r,5;normGrav,0.075;g,0.075;terminal_vel,5.62;skidFriction,0.72;max_jump_time,10;normDrag,0.495;jumpGrav,0.0135;winDrag,0.4;jump_y_bias,1;maxspeedair,3;wallFriction,0.1;

Nice.

I'll check out the other objects.

Player mod

|||||r,5;normGrav,0.075;g,0.075;terminal_vel,5.62;skidFriction,0.72;max_jump_time,10;normDrag,0.495;jumpGrav,0.0135;winDrag,0.4;jump_y_bias,1;maxspeedair,3;wallFriction,0.1;

Object mod

||||11,xw,4.5;11,yw,4.5;11,fallspeed,2.1428574;11,raisespeed,0.8571426;0,r,4.5;0,speed,0.5;1,r,4.5;1,laserLen,3.5;2,r,4.5;3,r,3;4,xw,4.5;4,yw,4.5;4,sleepThreshold,35;5,r,3;5,strength,2.5714284;6,closeAimSpeed,0.025;6,midAimSpeed,0.0175;6,farAimSpeed,0.015;6,aimSpeed,0.015;6,outerThreshold,4608;6,midThreshold,882;6,innerThreshold,288;7,r,3;12,r,5;14,r,6;15,r,2;16,detectRadius,50;;16,speed,0.5;16,r,4.5;101,maxvelocity,1;102,maxvelocity,1;103,maxvelocity,1;121,r,4.5;121,speed,0.5;13,maxspeed,1,7142858;7,speed;4;

*Again

Not gain

My new creation

http://nmaps.net/163493 Note that the map has no object except ninja. Try placing objects in it.

It took me 3 hours to do the player mod. The object mod was easy to do. I love that player mod, its very useful and has less issues. If you are going to do a map with this mod, please prefer the player mod. The object mod has errors in terms of size (actually the size works perfectly, but go to the part with a thwump and u'll see the fail. Also, drones have similar issues).

...And we talk again next friday, when I can use my PC gain ¬¬.

Cool.

I was thinking like, three or so guest authors and the rest be by me, with a possible collab.

Also, I'm trying to get Karmap0lice to join up because he's good at nreality and supported the antistacey cause.

Also, I'm bumping it up to 20 maps because I remastered some past maps of mine.

Yeah its ok

But I have 2 say that u better have more ppl, cuz I am very short in time 2 make maps. (I use my PC on fridays, sometimes on saturdays and seldom on another days. Oh yeah, its embarrasing, I cant play too much beacuse I dont have permission Dx). Also, I suggest myself on object placement and NReality mods. Dont count on me about tilesets cuz I suck badly on makin em. And a last thing, I'm still understanding the tile drones, aditional properties, area trigger and object trigger.

Alright.

My birthday is on easter, so I think then might be a good time.

Be inconspicuous about it though, don't say
'BioncCryonic is coming backMay 5th with epic nreality mappack'
more like
'To bad BionicCryonic went away, I hear he had this giant Nreality project started'.

All good?

OK

http://nmaps.net/81032 remember the comment tell me when we start.

AGD

there's a DDA based on this principle, called Slow Decent Into Hell" I think. But if you thought this up yourself, good job, it's a pretty neat concept
Demo Data