Catastrophe and the Cure
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Author | toasters |
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Tags | action author:toasters playable rated |
Created | 2009-02-04 |
Last Modified | 2009-02-04 |
Rating |
4 by 6 people.
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Map Data | |
Description | This map has been through a whole lot of revision and testing, and I think it's at the peak of its form right now. |
Other maps by this author
Comments
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2009-02-07
hmm
eloquently constructed: the aesthetics were sonud and so was the gameplay but it lacked that certain something, ya knowe?
2009-02-04
One thing I forgot to mention
Was keeping the rocket level with the one-ways when entering that room. That challenge was fun and would have allowed high scorers and those looking for a challenge something to love and loathe about the map.
oh well, I think this map has probably been through enough transfigurations. I'll definitely be using this for inspiration and try out some new mechanics for future maps of mine.
oh well, I think this map has probably been through enough transfigurations. I'll definitely be using this for inspiration and try out some new mechanics for future maps of mine.
2009-02-04
...
...lol you will get a 5/5 if i post on your map...id rather find the positive things about your map...like the flow...i actually found a lot of exciting flow...also if you watch me demo the method i found of getting to the top switch is very pleasing to pull off...gold/mine placement was perfect...
...fastest AGD so far...
...fastest AGD so far...
Demo Data |
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2009-02-04
Hmm.
It kinda irked me how the switches and one-ways made it look like it was going to make you use every part of the map, but then only the less exciting side is really needed. You don't even need to get that upper key, which was fun to get up to. There were also some cool one-way tricks that kinda went to waste because of that, like getting through to either side via the one-way level that goes through the upper rocket room. So it just felt disorganized, nothing bound the two sides together.
Frekish
i dont like