NUMA

Catastrophe and the Cure

This map has been removed from listings by the author.

Thumbnail of the map 'Catastrophe and the Cure'

Hover over the thumbnail for a full-size version.

Author toasters
Tags action author:toasters playable rated
Created 2009-02-04
Last Modified 2009-02-04
Rating
4
by 6 people.
Map Data

Description This map has been through a whole lot of revision and testing, and I think it's at the peak of its form right now.

Other maps by this author

Thumbnail of the map 'suburban postmodernism remixed' Thumbnail of the map 'the ongoing horrible' Thumbnail of the map 'burning too' Thumbnail of the map 'ghost mountain' Thumbnail of the map 'Cygnus.... Vismund Cygnus' Thumbnail of the map 'Scythian Empires'
suburban postmodernism remixed the ongoing horrible burning too ghost mountain Cygnus.... Vismund Cygnus Scythian Empires

Comments

Pages: (0)

i dont like

wallclimbing in an action map. 3.4v

hmm

eloquently constructed: the aesthetics were sonud and so was the gameplay but it lacked that certain something, ya knowe?

OOPZ

death.

4/5ed. I like it.
Demo Data

...

...
Demo Data
Was keeping the rocket level with the one-ways when entering that room. That challenge was fun and would have allowed high scorers and those looking for a challenge something to love and loathe about the map.
oh well, I think this map has probably been through enough transfigurations. I'll definitely be using this for inspiration and try out some new mechanics for future maps of mine.

Slight edits.

Added a bit of gold, and made getting the top switch more useful.

...

...my* demo not me demo...im not pirate!...

...

...lol you will get a 5/5 if i post on your map...id rather find the positive things about your map...like the flow...i actually found a lot of exciting flow...also if you watch me demo the method i found of getting to the top switch is very pleasing to pull off...gold/mine placement was perfect...
...fastest AGD so far...
Demo Data

Hmm.

It kinda irked me how the switches and one-ways made it look like it was going to make you use every part of the map, but then only the less exciting side is really needed. You don't even need to get that upper key, which was fun to get up to. There were also some cool one-way tricks that kinda went to waste because of that, like getting through to either side via the one-way level that goes through the upper rocket room. So it just felt disorganized, nothing bound the two sides together.
climbing the wall is a lot of fun.
Demo Data

A quick list:

blackson - gauss spam is cute, but annoying
skyline - gameplay and aesthetics lack cohesion
southpaw - enemy usage was too varied

Thanks to the above for testing ^^