The Adventures Begin: Pt. 1 Briefing Rm
Author | im_bad_at_N |
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Tags | adventure author:im_bad_at_n epic rated |
Created | 2009-01-10 |
Last Modified | 2009-01-10 |
Rating |
3 by 7 people.
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Map Data | |
Description | The adventures begin is the first series im serious about making. too prove my dedication, i should tell you that all of these maps tiles were actually drawn on graph paper durin school as to not waste computer time.
Anyway, the debreifing room is the first room N enters, it is a room that transports him to a time and place that most needs his skills. Once you get to the door, you are allowed to enter the warp passage to a town under attack. In the adventures, there are many objectives that need to be done. However, the bonus objectives are extra, and there will be dedications to the first to complete all bonus objectives in one demo. The bonus Objections for the debriefing room are: 1)Get all Gold. 2)Open the trap doors on the right wall. Hope I didn't bore you, please comment on the series so far. |
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Comments
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2009-12-30
YAY!!!!
O...M...G... When I was 9 I played this over and over not realizing that it was plraticly un-beatable with all this lag, lol, im a give it another try!
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2009-12-30
Hey hey hey
I remember this map!
Give me the bonus ded lol.
By now i am sure you have realised that the gold objective is absurd and basically impossible (for my attention span). So i just did the trap doors.
Give me the bonus ded lol.
By now i am sure you have realised that the gold objective is absurd and basically impossible (for my attention span). So i just did the trap doors.
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2009-01-16
Hey, yourself!
Sorry buddy, I didn't mean to sound rude before. I think that a better way to approach this and really make it some of your best work would be to do image maps in Nreality. You have a creative storyline, decent tilesets on the others, and each one gets more difficult than the last. An image map would have been a very simple way to do the introduction and make a decent map out of it. If you drew ideas on paper already, try making image maps like this [nmaps.net] out of them. This could potentially be an incredible map pack if you could pull that off.
2009-01-10
I don't know why,
but I played this map. The trap doors are easy, the agd would take an incredibly long time and be near impossible. Playtest your maps, and please don't post anymore spam like this.
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2009-01-10
<->
5
2009-01-10
sorry
the giant multi-colored thumbnail attracted my attention... but the text made me flee to the darkest corner of my mind. Try putting random spaces in your paragraphs. It's what PALEMOON does. I read his shit.
im_bad_at_N
haha