Inverted Mountain Range
Author | RandomDigits |
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Tags | author:randomdigits b3njamin hard jumper playable rated |
Created | 2009-01-03 |
Last Modified | 2009-01-03 |
Rating |
4 by 6 people.
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Map Data | |
Description | Kinda hard-ish jumper.
AGD = DED. You RCE this, I RCE you. Thanks to b3njamin [nmaps.net] for advice. |
Other maps by this author
Comments
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2010-04-20
AGD
This time its a completion! And over 1100 frames faster than my death. :)
Looking forward to that ded.
Looking forward to that ded.
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2010-04-20
AGD death
Died coming back down from the top, missed the last jump... :(
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2010-04-20
Completion
Only got the gold by the exit switch, that you really can't miss :)
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2009-01-06
DAGNGN
hard. Wow. anyways. seriously, awesome dude. I love jumpers, and this is like.... no exception.
I disagree with maxson, because I could get past the beginning pretty easy. This gets a foaur.
I disagree with maxson, because I could get past the beginning pretty easy. This gets a foaur.
2009-01-06
Haha I remeber this map
Thanks for the comment :P The launchpad was actually there as an enemy, not an asset to the ninja.
2009-01-04
1st try :p
5/5 ;P
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2009-01-03
The beginning is easy.
I'm just bored of dying on the way back.
Getting the bottom gold on the way back is far easier than getting it on the way there.
Getting the bottom gold on the way back is far easier than getting it on the way there.
2009-01-03
OMG!
I got agd, except one gold, and I didn't record, this is really tough though, I fluked it, can't do it again lol :(
so I'll rate based on that experience:
I think you could have gotten away with making a map this difficult if you at least made the beginning easier. You also could have gone with the concept of making it relatively easy to get to the switch, but much harder to get back. However, as is, this is one of the few minejumpers I've played in which having no other enemies is actually a good thing.
The tiles and aesthetics were great and the highlights of the map.
I also disagree with Pi here: I think there was the perfect amount of gold in this level, although it seemed inconsistent in its pattern.
Overall, I give this a low 3, because I think a 2 is just a little harsh here.
I think you could have gotten away with making a map this difficult if you at least made the beginning easier. You also could have gone with the concept of making it relatively easy to get to the switch, but much harder to get back. However, as is, this is one of the few minejumpers I've played in which having no other enemies is actually a good thing.
The tiles and aesthetics were great and the highlights of the map.
I also disagree with Pi here: I think there was the perfect amount of gold in this level, although it seemed inconsistent in its pattern.
Overall, I give this a low 3, because I think a 2 is just a little harsh here.
2009-01-03
W0W.
Really nice tiles and perfectly placed mines create an extremely difficult yet fun challenge. Way too hard for me, but, using "enter," I maneuvered around the map and found every area perfectly impossible. :D
4.4/5, needed more gold.
Also, could you please RCE my latest map, Angry Robots? It should be on the second hotmaps page. Thanks!
~MoP~
4.4/5, needed more gold.
Also, could you please RCE my latest map, Angry Robots? It should be on the second hotmaps page. Thanks!
~MoP~
2009-01-03
Good Lord that is tough
Demo please?
vankusss
agd