teleporter
Author | nnds |
---|---|
Tags | action author:nnds playable. teleport teleporter unrated |
Created | 2008-06-25 |
Last Modified | 2009-05-06 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | this is my first teleporter level
i hope it isn't to heavy ^^ enjoy it other teleport levels made by me: http://nmaps.net/129790 [nmaps.net] http://nmaps.net/129113 [nmaps.net] |
Comments
Pages: (0)
2008-06-27
i like it very much
i´ll give you a 4/5. the teleporters are great and and the level is hard. perfect mix!
2008-06-25
you see where that rocket is?
put a laser drone there and make a few minor changes to the tileset and it threatens just as much as all the enemies do.
then make the drone area just three drones, and three tiles of space. that's also impassable and looks and works a lot better than a giant stream of redundant drones.
in the level code, a laser drone looks like this:
6^420,300,5,0,1,1
that last number, if you replace it with a NaN, will stop the drone from moving at all, a much more elegant way of keeping them still.
to find the code for that drone easily, take the whole map, edit it, delete the drone and place a new one. that'll stick the code at the very end of the level data, for you to easily find.
then make the drone area just three drones, and three tiles of space. that's also impassable and looks and works a lot better than a giant stream of redundant drones.
in the level code, a laser drone looks like this:
6^420,300,5,0,1,1
that last number, if you replace it with a NaN, will stop the drone from moving at all, a much more elegant way of keeping them still.
to find the code for that drone easily, take the whole map, edit it, delete the drone and place a new one. that'll stick the code at the very end of the level data, for you to easily find.
2008-06-25
get rid of all of those drones
they cause lag.
2008-06-25
you overdid
the enemies.
try to focus more on open spaces rather than the minimal amount of space N needs to move, and if you're going to block off an area like you did with that pile of drones, try making it blocked by tiles, or tiles with a gap that is blocked by a single mine, or something. anything but fifty enemies who do nothing.
try to focus more on open spaces rather than the minimal amount of space N needs to move, and if you're going to block off an area like you did with that pile of drones, try making it blocked by tiles, or tiles with a gap that is blocked by a single mine, or something. anything but fifty enemies who do nothing.
MRIGEL
<3 Portals <3