the great trickster
Author | astheoceansblue |
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Tags | author:astheoceansblue inoex majik unrated |
Created | 2008-06-22 |
Last Modified | 2010-03-30 |
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Description | Visitation Two.
I am anti-life, the beast of judgement. I am the dark at the end of everything. The end of universes, gods, worlds... of everything. - visitation one [nmaps.net] |
Other maps by this author
Comments
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2011-04-30
agd
I have had this favourited for a while now, but had never commented on how exceptional the tiles are.
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2009-07-10
wow
simply unbelievable
2008-10-06
agreed with wumbla
sweet tiles was my first thought too :D
2008-07-08
Sweet tiles man
I like how the outside tiles still play a part in the inside play area.
(if that makes any sense)
(=
(if that makes any sense)
(=
2008-07-03
note
I just noticed ratings aren't possible, so a piece of my previous comment was unnecessairy:)
2008-07-03
I love the tileset
The tileset is great:)
So are the objects in the middle though^^
Another thing I like is that u don't use the entire map, but just a secluded piece of space, and leave the rest open, which makes it the perfect use of space for these objects.
4.5/5 (if that was possible, but since it's not, 5/5) and favourited:)
So are the objects in the middle though^^
Another thing I like is that u don't use the entire map, but just a secluded piece of space, and leave the rest open, which makes it the perfect use of space for these objects.
4.5/5 (if that was possible, but since it's not, 5/5) and favourited:)
2008-06-27
those tiles are really something
map is okay
2008-06-25
AGD
Not bad, but not great either (in my opinion). I'm afraid I don't have much to say about this one.
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2008-06-23
crappy agd, very cool map
nicely executed
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2008-06-23
Wonderful layout
Much harder to agd then the first but then again a lot more fun too. The use of normal doors was great and the asthetics were nice. The tileset was very cool also. I am more scared of the tiles then the chaingun.
2008-06-22
Y'know,
I have never really liked those cicrcles of gold around a mine, they are always used in very annoying ways, I feel. These, however, are used perfectly. It makes it so you must make precise jumps to get all the possible gold you can, while still going fast enough not to get hit by the chaingun. Vair fun. On top of this, the design of both the tiles and items is great. At first the gold stands out to you, and once you get it, you see that the mines form circles too. I love how simple the tiles are on the inside, but on the outside, you are being "contained" it seems, by some demonic figure. Good stuff.
2008-06-22
Holy crap.
This is possibly the best action map I have seen O_o
2008-06-22
Too bad you never enable ratings anymore
I would have given this 5/5 for sure. The aesthetics are great, especially the tileset, and the level is a perfect difficult itself. AGD is also a perfect difficulty - it's difficult to the point where you have to try more than once to get it, but not to the point where you want to shoot your computer with a shotgun, (like riobe's map, "Control Center"...) ...So like I said before, 5/5 and favorited.
AGD. It took me a while because I kept making the dumbest mistakes. The chaingun really only killed me every once in a blue moon.
AGD. It took me a while because I kept making the dumbest mistakes. The chaingun really only killed me every once in a blue moon.
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2008-06-22
a
a
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2008-06-22
i really like maps like this
4/5
non-agd demo
non-agd demo
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Hindi