NUMA

Growth:Learning To Walk

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Author Riobe
Tags author:riobe easy fun growth-series playable race rated
Created 2008-06-13
Last Modified 2008-06-13
Rating
4
by 5 people.
Map Data

Description Sorry, I messed up the titles, but it should be fixed now. This is somewhat better than the last one. The gold is placed better, and there are less enemies. Plus there is a little more skill required. Enjoy!!!

Other maps by this author

Thumbnail of the map 'N-ticement' Thumbnail of the map 'An Impact' Thumbnail of the map 'An Impass' Thumbnail of the map 'That's What I Was Going To Say!!' Thumbnail of the map 'Dilapidated Warehouse' Thumbnail of the map 'Growth:Learning To Crawl'
N-ticement An Impact An Impass That's What I Was Going To Say!! Dilapidated Warehouse Growth:Learning To Crawl

Comments

Pages: (0)

Pretty fun,

The enemies were unnecessary...ie. the gauss turret and rockets. But I like the flow of your maps. Please continue making similar races. 4/5

Open it up,

try using some zap drones, don't ever place an enemy just because it looks good there.

Ya,

Thats the bad side of using up all your space as the track...

...

Didn't** :P
...did do much, but it was still very fun! ^^
Demo Data
here's a flow demo
Demo Data
but i dont like having to jump on a corner with 3,8,2 tiles

4
Demo Data
The flow was good, and I was surprised by a few parts, but there were also a few that were very unimpressive...i.e. the upper left corner and the numerous 2/8/3 corners you used. with more alterations to flow and enemy placement, you could become a good race maker. This one reminds me of some of my early races. I got pretty good (but then destiny came and I stopped trying :P)
I do suggest you add some flow not entirely made by curvy tiles; some long jumps or some chimneying, and maybe some more variety in the way of enemies. The rockets and gauss don't pose a threat unless you've slowed down drastically.

3

It was alright,

nothing really special about it, though, and the flow was loopier than I like. 3/5.
Demo Data