NUMA

1 2 3

Thumbnail of the map '1 2 3'

Hover over the thumbnail for a full-size version.

Author RTY
Tags action author:rty playable unrated
Created 2005-08-11
Rating 2 more votes required for a rating.
Map Data

Description ...no description

Other maps by this author

Thumbnail of the map '2005: an N Travesty' Thumbnail of the map 'Goodbye Sanity!' Thumbnail of the map 'Planet of the Thwumps' Thumbnail of the map 'Azteca'
2005: an N Travesty Goodbye Sanity! Planet of the Thwumps Azteca

Comments

Pages: (0)

You know what?

I've never rated a map with a 0. But now you're really tempting me to do just that. But since I'm a good guy, and you're new here, I'm gonna try to NOT rate it a zero.
1st RULE. There's a thing called TMD syndrome. TMD stands for TOO MANY DOORS. Tell me, my dear friend, do you have to take all of the switches to open the terminal in this map? NO!
2nd RULE. Clustering. That means that you put too many objects of one kind even though you could achieve the same effect with fewer. The example of clustering here is: The floorguards. 2 floorguards would have done the EXACT SAME THING as the 8 you've put in.
And finally, why did you need those jump-pads? No, seriously, tell me why. You're map is easy enough without them, so why didn't you at least make it a little harder by NOT putting them?
I won't rate this, because I don't want to ruin your ratings.

That was okay....

But...

1. Not so many launch pads.

2. You don't need every single one of those switches.